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Graph Grabber's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #43 | 2.789 | 2.875 |
| Gameplay | #49 | 2.486 | 2.562 |
| Art | #60 | 2.607 | 2.688 |
| Polish | #61 | 2.122 | 2.188 |
| Overall | #67 | 2.304 | 2.375 |
| Theme | #81 | 1.516 | 1.562 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
UModelerX
No
I did not use UmodelerX
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Comments
I didn’t get the connection between the graph and the platforming. Tried selecting the whole graph, and that made lots of unplayable levels, but zeroing in on just two points was almost always playable. But why?
The Levels are random generate along the curve of the graph that you selected (if that makes sense). I tried to have it as a system that you have to be more careful of what you select. I hope that you got at least some fun out of it :)
Could have benefited from some coyote frames and corner correction to make tight jumps more forgiving. Like others I didn't really understand the significance of the graph selection thing and eventually it was easier to just select a small horizontal selection and not have to do any gameplay. I feel like the enemies should be dumber too and not be able to jump.
Totally vibed with the music though, and its certainly a refreshingly unique concept.
I tried over again to get what i'm supposed to do
Graph seems a fine concept though
Would love to hear from that later on
Also nice palette choice (:
interesting world generation. Definitely very ambitious to pull off during a jam.
I'm gonna be honest - the graph selection at the beginning made no sense for me whatsoever. I could neither discern if the selected points had an impact on the length or the amount of enemies or what. Or why it was a graph to being with (?)
I felt the jumping and moving part would've needed some tuning - it feels like a pretty bare bones first implementation.
Unfortunately the first generation I encountered also had a jump with a very low ceiling right at the start and I had to do the first jump over and over until i could squeeze through a one block gap.
In general I haven't encountered a single unbeatable level - which is a great achievement! Kudos.
I like the art and music. Couldn't really understand how to play it, some instructions would be good.
Cute art, not sure what the connection was between the grabber and the platform levels but it was fun to play anyway!
I am not sure what I was doing in this game. Art style is great, music is great. But I have no idea what this game is about. Also, does not seem to be related to the theme.
I didn't really have time to implement the theme, I just really wanted to make this game :)
Tutorial would be really helpful, at least in the page description :)
Not sure what I was played, but it was cool :)
Enjoyed graphics(especially level transition) + calm music.
P.S: small issue, audio track is not looping after it is finished, just letting you know :)
I could click on the graph thing and complete platformer sections, but I don't understand what's this game is trying to communicate. How does the platformer levels were created and what's the money is for?
However, that is a fancy way of entering a platformer level. The artstyle is nice and simple. If a wall of "How to play" is unwanted, a few input instructions would be great, just to know what to press at some parts of the game.
I love you timmy but pls stop falling off the platforms, you'll give me a heart attack :(
Using a graph is an interesting concept. The platforming itself felt very unpolished, with my main complaint being players hardly fitting between platforms, which made navigating not as fun. The graph idea has potential though! (Imo)