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A jam submission

OBLATIOView game page

Gather the flock. Feed the Altar. A 1-bit ritual of sacrifice.
Submitted by TI-MAH — 1 minute before the deadline
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OBLATIO's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#283.2943.294
Gameplay#452.5292.529
Art#472.8822.882
Overall#522.6592.659
Polish#552.2942.294
Music#672.2942.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

UModelerX

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I did not use UmodelerX

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Comments

HostSubmitted(+1)

cute concept 👻though i do feel the game is a bit stale and repetitive ... has potential, just needs more polish

Submitted(+1)

Reminds me of Sonic 3D collecting all the flickies.  The occasional grid line flicker and warping camera when you exit rooms is a bit jarring, and one time I died because an enemy had pathed in front of the door as I exited the house and I had no time to move because the camera was still catching up.

Fun game, probably could have benefited from a bit more playtesting!

Developer

Thanks for playing!

You are totally right about the technical issues. I was actually aware of them (especially the jarring camera transition and the unfair enemy placement at the door), but I admittedly managed my time poorly during the jam. I spent too much time on other things and simply ran out of time to fix those bugs before the deadline. Definitely a lesson learned for the next project!

Thanks again for the feedback!

Deleted post
Developer(+1)

Haha, thank you! I'm super happy you enjoyed that mechanic! That was exactly the core idea: making it a 'Snake' game where you have to protect your followers, not just yourself. It gets pretty chaotic when the line is long, right? :D Thanks for the kind words about the art!

Submitted (1 edit) (+1)

A simple stealth game. I think it's passable, even though it really needs some work in the gameplay and technical departments. 

Even just setting some of the priests to different speeds could've made traversing through them more interesting.

Developer(+1)

Thank you for the honest feedback! I completely agree that the gameplay is a bit raw. Due to the strict time limit of the Jam, I had to keep the enemy logic very basic to make sure I could finish a playable build in time.

Your suggestion about changing the speeds of the priests is actually brilliant in its simplicity. It would have definitely broken the rhythm and made the stealth sections much more interesting without requiring complex code. I wish I had thought of that during development! I'll definitely keep that in mind for my next project. Thanks for playing!

Submitted(+1)

Nice art style, love it. I've found it a bit tedious that priests kill you if they touch the soul, I think it would be a bit more fair if soul just returns to its place if the priest touches it. Liked the idea in general.

Developer(+1)

I'm glad you liked the art style. Regarding the priest mechanic: I actually had that exact idea! I really wanted the souls to just detach or return to their spot instead of a Game Over. However, with very little time left, I was honestly afraid to touch the code and potentially break the game logic right before the deadline, so I stuck with the safer option. Thanks for the great feedback and for playing!

Thank you so much!

Submitted(+1)

super cute, i like how the ghosts are different!! The music is so nice too not scary heheh.

Developer

Haha, well, I tried to make a horror game, but I guess 'spooky-cute' is a win too! I really appreciate that you noticed the different sprites for the ghosts, I wanted to give them some personality. Thanks for playing!

Submitted(+1)

Good idea and very good tileset! Maybe it would be a bit easier for the player to play, if there is an exclusion to not spawn a priest at the door when the player goes out. Collected 6 spirits, but those saints caught me that way!

Overall, I like it.

But this soundtrack will haunt my soul for a long time now

Developer(+1)

Thank you so much! I'm really happy that the soundtrack did its job haunting you! 👻 You are totally right about the priests at the door—sorry about that! Due to the time limit, I couldn't perfect the enemy patrol paths, so sometimes they are a bit unfair. Reaching 6 spirits is still impressive! Thanks for playing!

Submitted(+1)

That's alright! We are there to be pushed to limit the game and end it in time. In other case it can took one more month for polishing :)

Submitted(+1)

first look nice art! the gameplay is bit dull

Developer

Thanks for playing and for the honest feedback! I'm glad you liked the art style. Since it was a short Jam, I had to keep the gameplay simple to finish in time. By the way, I just checked out your game too—really cute work! :)