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A jam submission

A Musical SidescrollerView game page

Submitted by DanTheManNW
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A Musical Sidescroller's itch.io page

Team Member Socials handles or Discord names.
DanTheManNW

Resources Used
Pixel Adventure game assets , Just Relax Music by music_for_video from Pixabay, Music Note Image by Elias from Pixabay

Gameplay Demo Link
https://www.youtube.com/watch?v=PdM6v0Hna4M

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Comments

Submitted(+1)

You were able to implement both of the tutorials that you mentioned (platformer and random number generator). I thinks is a great beginner project.

Besides, you were able to deliver your project as solo dev. I'm glad you decided to work until the end and submit it! :) 

Developer

Thankyou very much for playing the game and leaving a comment. Unreal is my preferred game engine and that's what I created many games in.  However, Unreal don't have the option to import WebGl games  after 4.17/8 I believe and good to learn a different engine anyway, learnt GODOT in summer of last year.


Tutorials are your friend and enemy. Friend in you can watch them anytime. Enemy if you watch and follow them without adding your own spin and learn how it work. I think I have achieved uniqueness bar the same assets used in Coco Code. Throughout jam. I thought no I can't do it as I am rubbish with getting ideas. However with patience, you can achieve your goals.


Thank you again.

Submitted(+1)

Platformer but musical chairs! Quite an interesting idea. I do appreciate the fact that you went solo for this project! Obviously the game is undercooked, which especially shows in the main menu. However I see you've followed quite a few tutorials, so if this is your first game (or one of the first games), it actually is pretty good for a first game! I like the fact that the punishment criterion is not strict - you have a bit of leeway between when the STOP sign appears and when you actually get teleported back to start and (sometimes - this might be a bug or a mechanic I don't understand) lose a life. Another thing is that the music seems to fade away after a short while, which means that the game is silent even when the music is supposed to be playing. You probably need to make the music actually loop after all :) I also like that you can't brute force the game!

I've noticed more things to consider fixing or improving, like for example how you can infinitely grind points by just waiting. However, I don't want to give you much burden, without me writing ten paragraphs on how the game could be done better. Take your time to learn, experiment and improve! That's the most important thing right now, and I wish you good luck on the hard way of becoming a game developer, if that's the thing you want to be doing! With practice comes perfect! :D

Developer(+1)

Musical chairs were my inspiration but missing "rhythm" part, so I thought do I or don't I. Thankyou very much for commenting and playing the game. 

Tutorials are your friend and enemy. Friend in you can watch them anytime. Enemy if you watch and follow them without adding your own spin and learn how it work. I think I have achieved uniqueness bar the same assets used in Coco Code. Throughout jam. I thought no I can't do it as I am rubbish with getting ideas. However with patience, you can achieve your goals.


I use Unreal alot more than Godot but can't package to WebGL without the hassle of third party after 4.17/18. You will lose a life after teleporting but I couldn't add a music note to the UI after picking one up.   Music is an issue for sure and I am aware of it but it's looped - one of joys of game development. 

Improvements and fixes are not a burden and welcome. However, I appreciate just a minute or a few you spent to comment and play. I will get good over time spent, that doesn't mean I don't listen to feedback - I do! 

"you can't brute force the game!" I am not sure on what you meant but it's ok

Thank you again

Submitted(+1)

Yup, it takes time to learn, and I wish you luck in the future game development!! :D

As for "brute forcing the game", I mean that I've tried to get to the goal by just completely ignoring the main mechanic of the game and not stopping when the game tells me to, but I couldn't win the game that way :)