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Scuttle Buds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4 | 3.750 | 3.750 |
| Fun | #5 | 3.500 | 3.500 |
| Theme | #5 | 4.250 | 4.250 |
| Overall | #8 | 3.425 | 3.425 |
| Audio | #15 | 2.500 | 2.500 |
| Visuals | #16 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
You need to bring your party of cute critters back together before your boat leaves the island.
How much CODE (text or visual) did you make?
You created all of the code from scratch (excluding game engine)
How much of the game's ART did you make?
You created all of the art assets seen in game (not with AI)
How much of the game's SOUND EFFECTS did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
You created all of the music heard in game (not with AI)
Aren't you awesome for being creative and taking part?
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Comments
You set the tone really well with the character art and the music used. The writing helped paint pictures of distinct cities. Whilst there was not too much choice to make to alter the story, the writing and pressure of the 14 days still had me engaged. I enjoyed meeting <spoiler> the magical creature in the woods </spoiler> :D With a game like this I'd be interested to see how it feels when you can have deeper / branching story, where choices in a node will affect the story / choice availability in other nodes! I worry it'd turn into branching narrative spaghetti very quickly (from an implementation perspective!). The main objective of the game was super in-line with the theme!
Here we are with another idea I wish I had! Writing a small text-based RPG for a gamejam is definitely great scope-wise :)
I enjoyed that experience. And it feels like it's well-balanced in terms of difficulty. I won, but in 10 days, so I could have lost with enough wrong actions (or if the random isn't on my side!)
Pretty cool!
EDIT: Forgot to say, the characters are really cute!
For some reason I really like world maps, so you hit the right spot there. The minimal RPG setup limited to three statistics means you're not over-complicating matters, perfect for a short game jam experience. I wasn’t entirely sure what the win conditions were for the skill checks, which made some outcomes hard to read. The art when choosing the starting character was lovely, I would have liked to see more use of it during the game to literally add more character. The events are well written and the right length, not overloading me with text. Overall it really scratched my world-map itch and even got me inspired to make something similar someday.
This was quite fun!
I kept playing the game to find all the events :)
One point of feedback: I wished the text events were layed out a bit differently.
The text spanning the entire width of the screen made it more difficult to read
and the choices being at the very bottom was a bit detached from the the events themselves.