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anomalisa's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #12 | 2.714 | 2.714 |
| Visuals | #12 | 3.286 | 3.286 |
| Overall | #13 | 3.057 | 3.057 |
| Creativity | #13 | 3.143 | 3.143 |
| Theme | #15 | 3.429 | 3.429 |
| Fun | #18 | 2.714 | 2.714 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
As putting together pieces of a jigsaw
How much CODE (text or visual) did you make?
You created all of the code from scratch (excluding game engine)
How much of the game's ART did you make?
You created all of the art assets seen in game (not with AI)
How much of the game's SOUND EFFECTS did you make?
You created all of the sound heard in game
How much of the game's MUSIC did you make?
You didn't create any music - you used existing music tracks for your game
Other comments (Code / Art / Sound / Audio)
Obviously I didn't create THE Mona Lisa but I've processed a public domain picture of it to make it NES-compatible, don't know if it counts as me making the asset 😅
Aren't you awesome for being creative and taking part?
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Comments
Fun idea, you're game write up page was funny too. I am normally terrible at these sort of puzzles, where there's one gap and you have push everything around. But your twist on the game made it actually more accessible for me, as I was able to shuffle things in ways my brain understands more! I tried a variety levels from 5 up to 69, and succeeded! the 2 bit style did make it harder for me to identify some bits that were out of position, but overall it worked really well!
I'm glad the real mona lisa was not harmed in the making of this production! Thanks for getting involved in the jam!
Some of the puzzles because of randomization became pretty hard! But I like the idea :) Well played!
cool
Making a NES game is something I appreciate a lot. Randomizing the inputs makes each session feel like a unique puzzle to solve. The diametrically opposed input was definitely the hardest to wrap my head around. There's a good mix between distinct and less distinct (usually darker) pieces. Some feedback when a puzzle is solved would have been nice. But apart from that, it’s a lovely puzzle game.
Well, “some” feedback is there already (it plays a “win” sfx, hides the cursor, and the text changes to “Mona Lisa”). But I know what you mean, the ending was very rushed (the game even let’s you keep moving the pieces after you win)
About the darker pieces, it was already hard enough to convert the art to 2-bits. I tried to mitigate that issue drawing a border around the image… except I drew a black border which didn’t help at all (oops).
I guess I can try to fix these two issues in a post jam version just so I can leave this thing in a more playable state.
Do the voices of the bg music shift based on how far each piece is from it’s intended place? This was delightful and actually quite hard at higher levels!