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Scrooge Ghost Simulator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #51 | 2.400 | 2.400 |
| Gameplay | #51 | 2.450 | 2.450 |
| Theme | #55 | 2.650 | 2.650 |
| Overall | #55 | 2.540 | 2.540 |
| Art | #58 | 2.700 | 2.700 |
| Music | #59 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
fun and funny little game! well done!
It’s silly fun, in the way of Mad Libs. No idea how the scoring worked tho, or is it just random? By the end, I really wanted to like optimize my sentences, but no idea how.
Fun little game. I am not sure how the game determines how "effective" each sentence is but I had fun while playing
There's an underlying logic that I just didn't have time to make explicit. That'll be a project for after the jam! Thanks for playing and for sharing your thoughts!
I liked the idea,it's very fun.But english is not my native language,so i constantly used translater,and of course it messed up a bit my experience,that's not game's issue.But theme i think is not disclosed too much.But game is really funny!
I'm glad you had fun!
That's a great idea!
Funny idea. I couldn't really tell which combinations caused which effects, or if there even was a difference. It felt like you could just pick anything and it wouldn’t matter. Also, there's no real challenge since you can't lose and can just click random
Your points are well taken! I'll work on making the underlying logic for the word combinations explicit as well as creating a lose condition. Thank you for playing!
I really like the general idea, and I think it could become a cool concept especially in our generation where public figures, politics and everything in-between is everywhere.
That being said, the game felt a little unpolished in terms of general UI and some aspects of gameplay. There isn't a button to restart or return to a main menu (which also isn't present) once you finish the game; No option to skip the starting dialogue for a player who's already seen it.
For the gameplay itself, It would be very interesting if the visions you inflict upon the wealthy would actually be related to their own personal history in real life. Maybe it already was, but in case it isn't, I believe it's a good idea. You could also have a bunch of public figures in the game and randomize them every run to ensure people will come back and play again.
Another thing is that there was no losing condition to the game. It seemed like all the visions you could choose would hurt them, and non would restore their health or cause you to lose. This makes the game a little less interesting in my opinion since there is no risk or danger.
Good job overall!
Thank you for your thoughts! I'll definitely add a lose condition in the future as well as the ability to skip the starting dialogue (d'oh!) - thanks for playing and for offering such a great write-up!
I hope my offers will be enough to straighten out these crooked men
I hope so, too!
Funny game haha.
Had some fun finding the weirdest combinations I could make.
Cool music, a shame it doesn't loop.
Thanks for the kind words! I got the loop issue fixed before the window was closed completely, thankfully!