Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Programmer][Math][Unpaid] Programmer with Math Background with some free time

A topic by orthogonaltohumanity created Dec 12, 2025 Views: 241 Replies: 4
Viewing posts 1 to 5

Hi,

I have a background in mathematics (Masters degree) and I've been programming on my own for about 11-12 ish years. I've always wanted to make or contribute to the gaming space, so I figure now is as good a time as any to do so. I program as a daily hobby and only maybe 5% of it makes it to github, so I want to use this as an chance to boost my portfolio/resume. I'm comfortable with any language but I generally switch between Fortran, Python and Rust depending on what I'm working on. 


I'm looking for a project that needs some kind of complex simulation. I have experience implementing a lot of different things, ranging from econophysics models of wealth distribution to neural network controlled gladiator fights. I'm not good at UIs or graphics so I can't help there, but if you need someone to implement some kind of complex system on the backend then I'd be happy to work on your project.

(1 edit)

Hi orthogonaltohumanity,

I'm Kevin, the Lead Developer at K-tech Studios, and I came across your post. Your background in mathematics and 11-12 years of programming experience, especially with complex simulations and languages like Python and Rust, is exactly what we are looking for.

We are currently building the core team for two exciting projects that require advanced backend systems:

⚽ Project Focus: Pitch Masters (PM) - AI Football Game

Our main project is Pitch Masters, an AI-powered football simulation game. We need sophisticated algorithms for:

  • Complex AI Behavior: Implementing realistic player decision-making, team tactics, and emergent game dynamics.
  • Physics/Simulation: Creating highly accurate and performant ball and player physics, far beyond simple rigid body motion.
  • Game Economy/Player Progression: Designing and simulating the long-term economy and progression systems (you mentioned econophysics—this could be highly relevant!).

💡 The Role: Backend Systems Developer

Given your skill set, you would be instrumental in architecting and implementing these core, non-visual simulation systems. Your comfort with Fortran, Python, and Rust suggests you can tackle any performance-critical aspect of the backend.

We fully understand and respect that you prefer to focus on the backend and complex systems—that is precisely the expertise we need!

🤝 Collaboration Structure

As we are building K-tech Studios through collaborative effort, this is an initial revenue-share/royalty position. You would be a core team member who receives a percentage share of the revenue generated by the game upon its release. We are committed to transitioning to upfront payments as the studio grows and secures external funding.

I would love to share a detailed design document for Pitch Masters and discuss how your simulation experience can drive the game's core engine.

If this opportunity interests you and the revenue-share model aligns with your current goals, please reply here or contact me directly at k.tech.studio.email@gmail.com so we can share the full details.

Looking forward to hearing from you!

Best regards,
Kevin.

Good evening,

We are working on a game engine built with the Go programming language. If you want to help with the physics engine or other systems, let us know.

- RSG

Hey, I'm working on a Life Sim that will have a pretty complex sandbox economy. Would be interested in chatting with you about how you can contribute to the project. Add me on discord: ruly5201

(1 edit)

Were doing an autobattler that uses Multi-Phase Graph Traversal programming paradigms to simulate connections in a robot. Perhaps that might peak your interest. Essentially it would be 3 maps structural, data, and power. Each one would check the nodes upon it's destruction and bubble up either disabling, destroying, or debilitating the nodes that lose one of the structures. I haven't used this before so I could use someone on the team who might be more familiar with Euler's theorem and working in Graph Traversal if that's something you have some scope of knowledge in. Otherwise I might be working on that stack myself.

edit: forgot to drop my discord: .scottjones