Play game
Santa Snail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #7 | 4.000 | 4.000 |
| Presentation | #10 | 3.500 | 3.500 |
| Overall | #17 | 3.000 | 3.000 |
| Concept | #20 | 3.000 | 3.000 |
| Use of prerequisite | #21 | 2.571 | 2.571 |
| Enjoyment | #28 | 2.500 | 2.500 |
| Controls | #35 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
Leave a comment
Log in with itch.io to leave a comment.







Comments
somehow peak
literally peak XD
was mine peak
:3
Super charming entry, lots of little details that work really well, nice entry! The Act 1 text and camera zoom out was a really cool way to introduce the world, and reminded me a little of Paper Mario: TTYD when you enter a new region. Santa's note was a fun bit of environmental storytelling, and was a great way of explaining the world without feeling forced. The snail animation is super cute, but the movement is wayyy to slow (ik its a snail so it should move slow lol, but still). The slow movement, combined with large stretches of either just walking forward or doing some super simple platforming makes the game feel kind of boring after a little bit. Which is a shame because you created a really interesting world feel and environment that is worth exploring, but the slow movement doesn't make me want to explore too much. The different candy cane NPCs were an awesome touch and made the world feel very immersive. I loved the way the their text scrolled onto the screen as you stood near them, it was very pleasing to the eye for some reason. Also, I appreciated that the platforming was fairly forgiving and that as long as part of the snail made the jump it didn't cause the player to fall. Overall, I enjoyed my time with your game and think you have a really cool world built up through some well-done environmental storytelling. Tweaking the movement to feel a bit faster and more satisfying would take it to the next level. Cool entry, and keep up the good work!!
Really cute game! Love the art, music and the atmosphere! Not a fan of slow speed movement but it's a cool and chill game, good job!
Hehe, is snail so of course slow, but i'm happy you like the game X)
Never thought of a cozy platformer, finished it and the slowness of the snail surprisingly made the game better for me
Thank you, i'm happy you like it! :D
Nice look to the game. I appreciate that you even came up with a dialogue interaction system. Unfortunately, the pacing is off. It took so long to get around the level, and when I fell I did not have it in me to want to make up all that lost time. I think giving the snail a speed boost or upgrade would have made it a little easier.
Overall, I think it has amazing potential!
Thank you for the feedback! The dialogue one take my time since this my first game succesful with dialog tree inside it :"D
Of course slow.. but atmospheric!
Haha, thanks! XD
I noticed how when miss a jump you need to redo most of that world. :) I am not a fan of that mechanic.
Great game otherwise.
The narrative is good, the atmosphere is good, the game feel is good.
Sorry, i'm to tired so forgot make the android version and checkpoint. I should add it at Cany when start Act 2 T-T
Really nice concept and I love the atmosphere of the game. It all fits together.
Lovely how the candy canes weren't just candy canes.
Haha, sorry i make the Snaw the only Snowman. I'm to tired to make more snowman npc and act 3 more longer X)
Really cute art style! I like atmosphere and vibe ost :)
Were you inspired by the game Bread and Fred?
You found it XD
It flashed at my head, so i do!
The code that made the height tracker at center (not left) randomly broken and i'm to tired to fix it lol XD
Very atmospheric and lovely music!
thanks!
Really cute snail graphics! I loved the animation on the character.
Haha, i love your game too! XD
This may just be me, but the game had some performance issues.
What happened?
It was just really laggy.
Oh okay, sorry about that. I will trying adjust next time, thanks for saying that! Don't forget to vote :D