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Shellbound Squid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #10 | 3.750 | 3.750 |
| Creativity | #11 | 3.375 | 3.375 |
| Overall | #12 | 3.150 | 3.150 |
| Theme | #14 | 3.500 | 3.500 |
| Audio | #17 | 2.375 | 2.375 |
| Fun | #17 | 2.750 | 2.750 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
Bringing together a collection of seashells!
How much CODE (text or visual) did you make?
AllButSnippets
You created all of the code but used search results to help with code snippets
How much of the game's ART did you make?
All
You created all of the art assets seen in game (not with AI)
How much of the game's SOUND EFFECTS did you make?
None
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
AI
You used AI tools to generate music
Aren't you awesome for being creative and taking part?
Yes
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Comments
I collected shells! So the swim mechanic was intuitive, though probably would feel even better if you added some deceleration over time, to help express that "floating through water fantasy" that this game tries to fulfill. I found collecting the shells difficult, I ended up just holding both clicks down and trying spin my way into shells to collect them - but I felt it would have been cool if it was more about clicking left and right mouse at the right time instead.
This game definitely starts to explore some interesting mechanics - i think it could be quite a fun mechanical game if you were to get the swimming feeling really good with momentum, and perhaps if you could have the tentacles reach to the cursor location to grab things (up to a certain distance), perhaps that could feel good. I'd also potentially look at reducing how much other shells block your movement. Perhaps running into shells and knocking them in a direction could be a strategy if you made the shells knockable.
Thanks for taking part in the jam and sharing your progress on the discord throughout.
Nice idea!
I struggle a lot to catch shells, I've been able to catch only 5 in more than 5 minutes. I tried left/right clicking and holding but it doesn't work like I feel it's described under the game. So I probably missed something.
I like the visuals!
I like the sign telling me where to drop the shells, so it's instantly clear what's expected of me. Picking up shells was a bit hard sometimes, but I managed. A few sprite pop-ins. Since this is your first game on itch, I hope you learned a lot.
I did! I'm not going to say it was the cleanest thing in the world, but I'm glad its not a complete mess lol
Like the feel of this, took quite some time for me to figure out how to properly grab the shells (and still would miss some I'm sure I grabbed). cute idea and I liked the music