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Journey of Transformation (WIP)

A SFW turned based roguelite with a heavy focus on transformation. · By Furandre

Questions & Feedback Sticky

A topic by Furandre created May 30, 2025 Views: 3,759 Replies: 151
Viewing posts 21 to 33 of 33 · Previous page · First page
(+2)

i first played this in the recent tf jam and iv racked a good 17 hours so far more than some indie or AAA games in my steam library so my question is when you finish this will it be free or what is a cost you intend to place on the final purchase? asking because this is a genuinely fun game and in my honest opinion bar none the best one in the jam this year.

Developer

That's quite a bit if time! Thanks a lot for playing and your words honor me, I'm glad to hear you're enjoying your time with it^^

I actually haven't decided yet, mainly I wanted to see how much interest the demo gathers in the first place. Since the feedback has been very positive and also helpful I definitely plan on keep developing it into a full game with a lot more varitiy and new stuff.

So I unfortunately can't say that yet, currently my focus on in developing the game. Once that is done I will think about that. As for price, I also have no idea yet since I don't know how big the scope may get but in no case I would plan to sell it for very much.

Hope this gives at least a somewhat satisfying answer, and thanks a lot again for the kind words^^

If you ever should have any more questions, always feel free to ask.

(+1)

Hey, I know this sounds crazy... But is it possible to remap the F1-F12 keys? Because my cat pressing F5 has reset my progress more than four times already. And these runs lasted for several hours.

Developer

Yeah that absolutely sounds crazy and more than a joke than anything O.O As a cat owner myself I can say that cats are rather unpredictable^^"

But to answer the question: I guess that would be posssible. Would have to look into it. Also you can save in runs up to 4 times by default. So at least you could save once in every layer to prevent some progress lost until then.

And sorry to hear -_-

(+1)

A few more questions: is it intended for a player to be able to pick up the same item multiple times? So, pick up an item, craft something from it, and then pick up the original item again?

Developer

You mean the forge to combine artefacts I assume.

Currently it is intended. I put no limitations on the artefact pool. After a artefact is lost in any way it can be found again.

Once the game has a ton more of artefacts I may change it but for now it is intended.

(+1)

First of all, nice code riddle. It was fun to find right answer to it.

Still don't know how to get to the area with lots of chests on lava in third stage dungeons. 

Trait potions comfuse me, is it possible to show somehow what it makes permament like with eternity potion(for body parts)?

And one more thing, probaly I miss somewhere. Do you get Animal mastery only from TFs, or by using related abilities too?

Developer (1 edit)

Thanks, glad you had fun solving it^^

Oh these golden ones, they are left oover assets, will remove them, sorry for the confusion!

The idea is pretty good! Will add a preview what it chenges once I have some spare time^^

You mainly get them through the tf's. As well as some random events, artefacts and winning a run. Using the skills does not grant any additional mastery.

(+1)

Oh, I see. But will be fun if those chests was part of the secret areas ^^

Also have seen same things like on the hub areas before dungeons. 

About dragon gold skin. Would be nice if it was more yellow and bright, for now it looks more like earth dragon. But it's only my opinion and no force to change it. Also lines on dragon hand TF are transparent, or have lower than layer than fox ears (seen it with dragon gold skin and fox snow)

Is it possible to get enough gems to open all skins? For now I've done almos all achievements and open almost all traits, and looks like there is no more gems for skins to get and min 3 are still locked.

And about traits, the one that gives key exchange to credits at the run end isn't open (I've definitely von a run and have more than 20 other traits open)

Thanks for your hard work, for now it's one of the best TF games I've played! 

Developer

Absolutely agree, secret areas are always fun^^

Seems to have been a layering problem. Thanksa  lot for report, will fix that!

If I not messed up the counting there should be 14 gems to unlock skins but there are 16 skins in total. So two can't be unlocked. More will come with updates. In the full game it will be possible to unlock all.

Yeah I made a mistake. Currently for unlocking it another achievment is requited instead. It's "Winning a run without using a save flame." instead of "Winning a run." Will fix that with a update.

And thanks, glad to hear you enjoying your time with it^^

(+1)

Just wanted to tell that I've got it with "Winning a run without using a save flame." XD
And haven't get Bird admier achievment with 4/6 harpy parts... Will try to do 6/6 later.

Developer

That's odd o.o

At least it seems to work now for me now with right condition of winning a run. So it should work in the next version. Feel free to give feedback then.

Of course I also could take a look at your save file if you like?

(2 edits) (+1)

Sure, when I get to the end of the run with 6/6 harpy, I'll save before finishing the run. So if I won't get achievement - I'll show you my save.

About 3 leaf clover, is it possible to get it with high luck?

Slime TF have visible line between upper and lower parts of the skin (blue one)

For the autobattle feature, is it possible to add switch to use only buffs and debuffs that don't end turn and don't block abbilities? 

Developer (1 edit)

Sure, keep me updated!

As long as your luck isn't higher then around 33 its possible. Above starts to get impossible.

And thanks will fix that!

And should be possible. Can see to add it if i find the spare time.

(1 edit) (+1)

Well 6/6 harpy parts haven't help me to get that achievement. How can I share my save file?

About 3 leaf clover. Is it possible that I haven't encounter its event because I've got 4 leaf clover from relic spot in the begining of the run? Have send it to the chest with curse shop, so I had ~10 points of luck, and tried to savescam events to get it, but no event with fields occur. Tried it on third hub area.

And got a few nasty bugs.

1. Probbably because of 5 locked TFs(harpy parts) some time game stucked when should get TF from cursed field, or TF artifact. I have icon of this field, or tf artifact, but no text and game don't react.

2. When I made infinite stock for the shop and tried to buy gems for the forge, it keep spending gold on it and max gems stopet on 12, when in the shop it tells that max is 15.

3. After this run I had 2 shapeshifter crystall and both of them spended on the succubus skin, when shoul be only 1.

Developer

That would be one way: https://ufile.io/

No item prevents a event from appearing but tehre are two other factors:

-Four Leaf Clover event only spawns in the Underground Gardens.

-Each event only can spawn once per Layer. 1 time in Catacombs, Gardens and Magma Caverns. So that event ususally only can spawn once per run in the Gardens.

1. There was a bug with the Lizard TF item that caused a softlock loop with too many Lizard parts to not choose any option. So that may be the cause? You're talking about Cursed Artefact Spots or what are you refering to with cursed spots?

2. The game setting definitely say the max is 15. I will test it out myself to check.


3. I looked at it but could spot no unusual thing. I will also try it out myself and report back if I spot anything unusual.


Developer

2. I might found what could caused the confusion. I could buy up to 15 but the counter on the menu does not update. But the 15 were listed under KeyItems. Maybe that's why you thought you only had 12.

3. I bought it any only lost one Shapeshifting Crytsal so I couldn't find anything odd.

(+1)

Is there any chance we'll be able to make Guide a permanent 'companion' later on? ... Assuming he stops trying to bad end us every five seconds.

Developer

Yup, I can imagine adding them as a permanent companion later on! Then they can try to bad end us from the very start!

(+1)

Aaa, but that's the clever part... See, finding a useful minion is rare— Rare enough that one might want to change their plans with more of an eye towards keeping their new minion, as well as helping a bit with their lack of foxiness. No point in wasting resources by driving them crazy. :3

Developer (2 edits)

Yeah finding useful people can be quite hard! And they definitely just trying to help by granting their new minion friend better senses that unfortunately come with some foxiness as a side effect. But surely nothing to worry about :3

(+1)

Well, of course... Being cute and fluffy is clearly an upgrade! And hosting a nice kitsune like that might have some side effects benefits... After all, who could say no to more fluffy tails~? And, it'd probably be easier to use any new kitsune powers without limit— Though, of course, your new friend is also very old and knowledgeable— The more integrated you get, the more they help you out by actively directing you. After all, why wouldn't you want to listen to the more experienced kitsune~? :3

Developer (1 edit)

Absolutely agree, since Kitsunes store their magic power in their tails, more and bigger tails are a fortunate unfortunate must have side effect. And that is very true as well. As you said, it's always good to listen to your elders, they have more experience so they surely just want the best for you~

(+1)

Yep, as a kitsune, I can confirm that's exactly all correct. :3 And hey, maybe once you get around to endings, you could clearly write the best ending... The one where you help your more experienced kitsune friend acquire their freedom... Then you'll have a roommate in your new shrine~

(+1)

hello, I’ve been enjoying the game for more than 20h by this point, really fun game, I’ve been wandering about 2 things:

1. What exactly does “mind corruption” do, it seems you receive it at random or when you have already all the tf parts of a certain thing, and I also noticed it changes the character’s species in the menu (the text) but not sure what besides that

2. Is there a way to check what the buffs/debuffs on enemies actually do? There’s many debuffs where I’m not really sure what they do

Developer (1 edit)

First of all, thanks a lot for playing and glad to hear you enjoying your time with it^^

A lot of things are still missing tutrorials currently unfortnutely.  So to answer your questions:

1. It does a few things that arent explained in game.

-It cause you to gain more corruption points when getting a tf part belonging to that form

-Mind corruption also counts as bonus progress towards the tf form, making it easier to gain the tf's passive traits and also influences the bad ending when loosing to corruption.

2. After playing the intro or interacting with a save flame you should get a status effect book that you can use under key items. Most status effects are listed there with pictures and explain their effect. Currently some are still missing but most are expkained in there.

Hope this clears some things up^^ If you should have any other questions feel free to ask.

And happy holidays!

(+1)

Hey, loving the game though two questions about the future of the game. First question being will we be able to keep our saves for all future updates or will have to do a hard reset at one point losing all our meta game progress. The second question being will this game have true bad ends like with a few scenes involved seeing the fate of our character should we fail in specific ways.

Developer

Thanks a lot for playing and glad you enjoy it^^

1. Yes, saves are planned to staiy compatible with all future version. So all progressing can be carried over once a new version arrives.

2. Currently I haven't decided that but I do like to include some later on. But work on bad ends would only start after the game has a final boss and can be beaten. So yes there is a good chance for them but not in the near future.

(+1)

Any idea when the next update will release and what is planned to be in it? I really like it and am looking forwards to what you will do with it!

Developer (2 edits)

Glad to hear you enjoyed your time with the game so far^^

The content for the next update is already set: It will implement Rare Enemies, Rework the Enemy Book to be more useful, add one new main transformation as well as serveral bug fixes and adjustments.

As for the release date. It is already out on patreon. There will be a free public release later on as well. But currently I don't know then it will be.

(+1)

I kinda want to ask if there's any hope for feral TF, since you've been experimenting with that lately— But I really can't think of any decent way to implement it that doesn't trivialize it and doesn't take a lot of extra work. :c

Developer

I would love to but like you already mentioned I also don't really see a good way to implement it that would fit

Maybe some kind of extra mode where where you start in feral form and can't transform. I dunno. Currently I can't think of any meaningful way to add it.

(2 edits) (+1)

Yeah. I discarded those ideas since they kinda go against the spirit of the game. It'd be easy, but kind of trivial to stick with one full feral TF like that.

If you really want to, the best I could think of still doubles the amount of art needed—

You could have a setting to do anthro or feral. If you made it just visual, it'd allow you to have feral parts while not increasing the complexity of the actual game since it'd be closer to an asset swap than anything else and there wouldn't need to be too many changes in the code. That way, you could have mixed parts, but they'd all be feral / quadrupedal. You'd probably have to fiddle a little bit with some species like human or succubus— It might be better to flag that some specific parts can't be feral and just switch to anthro until you lose the illegal parts. (For example, human torso and legs)

Developer

While the idea is good, making all those changes just for visual changes would be a programming and drawing nightmare.

I do enjoy making feral tf content so I could imagine that I will revisit the theme of a feral tf game in a new project someday. But that would very far in the future.

(1 edit) (+1)

I've been hoping for something since Lara was implemented in this game. Do you have any plans to implement the protagonist's feral TF? Looking at your art, I think it would turn out absolutely amazing. Transforming each body part individually would clearly be an enormous task, so I think one approach would be to implement it using just one full-body sprite (or add hair).

Developer

Glad to hear you think so and thanks^^
While I like the idea, making all those changes for a feral alternative with multiple interchangable body parts would be a programming and drawing nightmare. But I could imagine maybe some kind of special tf item or mode that turns the player fully feral. That might be something I will conisder for the future.

I do enjoy making feral tf content so I also could imagine that I will revisit the theme of a feral tf game in a new project someday after this one is completed. But that would very far in the future and is not set ins tone.

(+1)

Thank you for considering this. My appreciation for your game remains unchanged. Even if feral TF isn't implemented in this game in the future, I'll continue looking forward to its updates. Should you have the desire to develop a new game beyond this, that would be wonderful news.

Developer

You words honor me!
Great to hear you enjoying it^^

I will try to continue doing my best!

(+1)

will subsequent versions be published for free with a delay from Patreon? as I mentioned earlier, I don't have the opportunity to use Patreon?

Developer

Quite funny timing, I actually was planning o write a update post this coming weekend on how to proceed.

I was thinking if I want to do that approach again. On the one hand it is quite helpful for feedback and bug reports but on the other hand it is a lot of extra work and stress to manage that as well. I do plan to add updates to the itch version I just haven't decided when and how I am going about it this time.

Maybe I make one huge update at the next game jam, or maybe one bigger summer update, or wait till the full release. Currently I am unsure but I at least can ensure you, that there will be new updates here as well. They will be just a lot slower.

(+1)

Thank you)))  I'll be looking forward to it

(+1)

One more question. Can you tell me how to get a phoenix feather

Developer (4 edits)

I don't mind! As to answer your question. You need to activate the Avoid Doom Perk Ability and win the run. The ability lets you avoid a game over against a normal enemy one time per run. Just trigger it and win that run.

(+1)

I am really loving this game and I wanted to play your patreon updates but it says the limit has been reached on the tier that makes those updates available. Is there any way I can pay to get the updates or do I have to wait for someone to leave the tier first?

Developer (1 edit)

I'm happy to hear that you enjoyed your time with it thanks for playing : 3

Waiting for a free slot is the only way unfortunately currently. That is a problem I also saw last week, so I increased the limit and it was already maxed out again it seems. Sorry about that. The reason that I even needed to set a limit is rather stupid, I am personaly not a fan of Fomo (Fear of Missing out) inducing stuff and offers.

I added another 5 extra slots again. And thanks for your interesst^^

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Developer

There are three Areas in the current Demo, Catacombs, Underground Garden and Vulcano Caverns. Each of the areas currently has 10 different Floor Layouts.

The second question I do not understand. The tf item to gain fox parts are the Furry Berries if you refering to that.

Deleted 154 days ago
Developer

Starting with fox parts ir completely as fox is possible. Getting fox bad end starts you with ears and tail.

And through tf mastery you can unlock to always start as a full anthro fox.

Deleted 154 days ago
Developer (1 edit)

Sure, the current Max Master is 1500 for each tf form. Mastery can be gained a lot faster when using Modifications.

The unlocks are very similiar for all forms.

  • 50:   Dmg +1
  • 100: First TF Artefact
  • 150: Dmg +1
  • 200: Magic Scroll Unlock
  • 250: Dmg +1
  • 300: Potion Select Option
  • 350: Dmg +1
  • 400: Potion Unlock
  • 450: Dmg +1 
  • 500: Skill Evolution Unlock
  • 600: Dmg +1
  • 700: Animal Path Unlock
  • 750: Start as Full TF
  • 875: HP Gain +1
  • 1000: New Passive 1
  • 1100: Dmg +1
  • 1250: Starting Skill Upgrade Select
  • 1400: Dmg +1
  • 1500: New Passive 2
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Deleted 154 days ago
Developer (1 edit)

Eternity Potion can make tf's permanent. They are already in the game but need to be unlocked.

The Corruption Mechanic mainly is there as a gameplay feature to make the player watch out for more than just their HP.

Feral forms are a often requested feature that may be implemented in the future. Currently I found no good way to implement them in a fun way.

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Deleted 154 days ago
(+1)

Is it not possible to publish the game as a zip? I'm bad at computers and would prefer not to finagle with winrar and the like

Developer(+1)

I plan to add a zip version as an extra option once the game is fully completed. So there definitely will one later down the line.

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