Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Poptropica Legacy

A remastered version of the classic browser game with modern quality of life improvements. · By Andrew Wiles

Which Islands Can Be Completed? Sticky

A topic by KMAGamer725 created Dec 10, 2025 Views: 4,835 Replies: 13
Viewing posts 1 to 8
(1 edit) (+1)

It seems you've deleted the list of Islands that can be completed on the description. Maybe you're working on another, but I think it was an accident. Can you put it back up? I need it so I can make a poll to help with the project for you.

(3 edits) (+2)

So Far My Research Has Indicated:

Early Poptropica: Completable

Shark Tooth: Completable

Time Tangled: Completeable, but Only Via the Time Device in inventory (the one on screen doesn't work)

24 Carrot: Completeable but Can get stuck in the corner of Smelting Room if not careful

Super Power: No , (Rock has been fixed, Sruck in infinite loading loop after Crusher throws fridge at you)

Spy:  Yes (The Chameleon Suits Works as intended but the cool background effect doesnt work, the Bowtie can only work mid jump not conducive for the rooftop sectiion

Nabooti: Yes (Visual glitch on Map, buother than that works mostly good)

Big Nate: No (Hangman Minigame is off center, Cant leave Comic Shop after finding all comic pieces, End of Demo Popup appears

Astro Knights: No (Mordreds Boss Fight is off center including dialogue, visual glitch in the corner of screen, Space travel screen functional but wonky)

Counterfiet: No (Unable to exit inventory screen after attempting to show security footage Screen print)

Reality TV:  Yes (Minor visual glitches, UI scaling, And Eliminated players still showing up the following  day)

Mythology: TBD (Have to teleport into Hades throne room,  as finishing the River Styx glitches out

Will Update List As I Research Further 

big nate island cannot be completed, after a certain point the game will require you to have a membership to continue, and the diving minigame's timer ticks down too quickly (i assume this is bc the game is now 60 fps, an option to toggle the original and new fps might help with some islands issues until they can be fixed otherwise)

spy island can be completed, i honestly thought that was how the bowtie worked anyway tbh, but certain rooms are really laggy (toupee terrace for one due to the flickering lights)

nabooti island is completable, i had no issues other than the section to get inside the diamond mine, where the minecart dodging section (i assume its supposed to work like the old donkey kong arcade game) was broken due to the minecarts not spawning properly (i think?) they would end up below where they were supposed to spawn and just fall and then disappear. it didnt cause any problems but it was worth mentioning i suppose. the minecart ride worked fine though.

reality tv island is completable, just slight lag and minor visual errors. (voted off contestants would still be there on the screen to begin the next game, the contestants icons would show up around the middle of the screen rather than the top in some games)

skullduggery island is completable, i dont think i had any issues there, just remember to save and quit often bc losing progress on this island is really annoying

DO NOT go to monkey wrench island, you will just get stuck in that plane. i think i have to make a new profile now.

ok i had to make a new profile, you cant teleport out of that airplane.

astroknights island cannot be completed. most of it is playable, but the space section and some fights become difficult or unplayable due to the screen where the actual gameplay is happening is either somewhat in the bottom right corner (the space section) or farr in the upper left corner (ice boss fight). the space section isnt unplayable, but its a little difficult, and the boss fight is completely unplayable due to not being able to see most of the room and you can only control ur character in the small window you can see. id noticed this in other places as well (the map of africa in nabooti, the comics in the comic shop in big nate) but it hadnt become game breaking until then. also when i received one item, it glitched out and i had to save and quit but nothing....saved.....so i had to redo the entire island up to that point

ok you cant teleport out of that boss fight so i have to make another new profile

counterfeit island (as far as i can tell) cannot be completed. most of it is fine, just dont jump when you have the balloon, bc u will not come down. there's a part where a guard is supposed to turn around and walk to the right and u have to trail behind him but he only turns around but doesnt move. (im not too sure about this one? but tutorials for the island say that he'd move) so the island cant be beaten. aside from that, there's some skybox issues, and one of the items you get makes ur item screen super laggy (i think its the timeslot card or the screen print??)

great pumpkin island might not be able to be beaten?? i got stuck on the second pumpkin minigame but i might just suck. the first minigame's timer also goes down really quickly so watch out for that. another consequence of faster fps i suppose

steamworks island also cannot be completed, as the puzzle to get to the first npc will load endlessly after beating it.

a few things i forgot to mention, the chase scene in counterfeit island goes way too fast, it's doable but a little jarring, and in steamworks it's not an npc its just a puzzle

wild west island cannot be completed, you cannot close the horse minigame (regardless of win or lose) which means you cant leave the starting room on the island

cryptids island cannot be completed. DO NOT jump with the kite, you will go up and not come down, same as the balloon in counterfeit island. if you go to the left of the starting room, you will suddenly become attached to a hot air balloon (i think its a cutscene that isnt properly playing out, bc its not my character the screen is focused on)??? and you cant move at all. thankfully, you Are able to teleport out, so i don't need to make a fourth new profile (yet....)

wimpy wonderland cannot be completed. the sequence of driving the teens away from the store after changing the radio will just load endlessly, so you can't get the item from the store. clicking on the tv in greg's house also loads forever.

gameshow island cannot be completed. trying to use the heat vision goggles will only show a corner of the screen, and the effect can't be closed

magic treehouse red dragon island cannot be completed. most minigames can be completed up until the sumo match (however, you have to click the X to exit the minigame afterwards, as it doesn't close on its own) but the stage for the sumo match is completely invisible, and during the match, the sumo only stomps once, never moves again, and can't be pushed. leaving the stage (a loss) will simply load endlessly. you have to save and quit to escape, thankfully you are not trapped forever

mystery train island cannot be completed- the island works fine until you get to tesla's sketch, which stops working once you click with the pencil. also the bathroom on the train is very laggy?

sos island, maybe but probably not? after saving the first person you have to go to the ballroom, but that room is so laggy i just quit the island and went somewhere else

scary story island probably not, the hedge maze is hard to navigate due to the off center problems, and exiting from the other maze exit leads you to a room that is going crazy with visual bugs and lag

vampires curse cannot be completed. the room past the moat is incredibly laggy and the rocks you are supposed to push barely work and will get stuck on just about anything, so you can't finish the puzzle to open the door

Developer

You guys are awesome haha, I'll be making an in-game list soon.

(+1)

Update on Super Power Island: The rock glitch has been patched and Sir Rebral is now beatable. However, when I defeat Betty Jetty and we both fall out of the sky, my character gets stuck infinitely bouncing up and down in the air in front of her while the cursor shows the spinning blue wheel of death. So, the island is still non-completable.

If I could kindly mention that Skullduggery Island is no longer completable. You get stuck at the loading screen at the beginning when you try to give the store girl the doubloon.

anyone else having trouble walking across the red trapdoors  in the sewers for 24 carrot? it doesnt even allow me to stand for 1 second when the trapdoors are up...

Could be wrong, because it's been years since I played that island on the original Poptropica, but I don't think that's a glitch — I think it's just how the game is designed. It's just hard. I struggled with it too on my recent playthrough. You just really have to get the timing right.

idk i think its a glitch because ive replayed this island many times in the past and never had this issue. my timing is fine the trapdoors dont allow me to stand on it :/

Hm. Okay, well, I guess it's just behaving differently for you than it did for me.

Just wanted to post an update letting you know about a number of bugs I've run into over the last week or so.

1) I'll start with the most gamebreaking bug I've found, which is on Reality TV Island. Everything's fine up until you get on the show, and at that point, it becomes really difficult to beat, if not impossible. To start with, several of the challenges have messed-up framing, where the original square aspect ratio hasn't been correctly adapted to the wider, more rectangular format. (This is a recurring theme in several of the bugs I've run into.) Sometimes that's just an aesthetic issue, but other times it actually seems to be affecting the functionality of the game. In particular (although this may be unrelated to the aspect ratio issue), the Turtle Toss challenge stops working after the second person makes their throw. As in, no one else makes any throws, so you just sit there with nothing happening until you decide to quit out of the game.

2) The messed-up aspect ratio also causes an issue with the final boss fight on Counterfeit Island, making it super hard to catch the falling artwork. It's technically completable, but it's about twice as hard to beat as it's supposed to be, because the movement controls don't work if you click in certain spots.

3) Earlier on Counterfeit Island, when I was looking through the security footage and my character says, "there are hours and hours of footage, I need to go find the security guard to know which timestamp to check," I was unable to close out of the security footage; there wasn't even an "x" to click in the corner. I had to quit out. Not gamebreaking, just annoying. Similarly, I had trouble closing out of the computer game in the Internet cafe after losing.

4) Not sure what caused this, but on Astro-Knights Island, I lost all my progress on the island when I saved and quit, after playing all the way to the ice planet. I had to do it all over again. The game had repeatedly given me the autosave notification in the corner while I had been playing up to that point, and I clicked "save and quit" when I left the game, so I don't know why that happened. It was just one time, so it could have been a fluke, but I thought it worth mentioning.

5) Similar to the earlier bugs mentioned on Counterfeit Island, I wasn't able to close out of the newspaper on Big Nate Island that shows up when you find the time capsule; the "x" didn't work. I closed the game and replayed that part, and it worked the second time for some reason. But that type of thing does seem to be a recurring bug throughout the game.

6) Also on Big Nate Island, if you lose the paper football game, you get the spinning blue wheel of death and can't do anything.

7) Finally, when you defeat Director D on Spy Island, you get the spinning blue wheel of death and can't progress. If you save and quit and then reopen the game, your progress is saved, so the island is technically completable, but it's still irritating.

There are a variety of other bugs, too, but I didn't bother mentioning them because they're mostly just aesthetic issues (framing errors that don't affect the gameplay, lack of music or sound effects in certain scenes, etc.).

A few additional bugs I've encountered recently:

REALITY TV ISLAND

1) The rock-throwing challenge gets stuck on the spinning blue wheel of death after you take your first turn.

MYTHOLOGY ISLAND

2) After defeating Zeus, you get a blue screen that you can't close out of, forcing you to restart the game to progress.

STEAMWORKS ISLAND

3) If you fall into the water before the bridge is lowered, you don't appear to be able to get back out.

4) When you try to pour chemicals into the dirty beaker, it doesn't hold them; they just fall through it. This bug renders the island uncompletable.