Play Gamejam Game
Boombert's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1 | 4.286 | 4.286 |
| Audio | #1 | 3.571 | 3.571 |
| Overall | #2 | 3.514 | 3.514 |
| Enjoyment | #3 | 3.429 | 3.429 |
| Artwork | #6 | 3.714 | 3.714 |
| Narrative | #6 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
clock effect
https://pixabay.com/sound-effects/clock-ticking-sound-effect-240503/
shepard toen effect
https://pixabay.com/sound-effects/sfx-upper-shepard-tone-big-block-engine-sound-effect-237271/
Sound Effect by <a href="https://pixabay.com/de/users/liecio-3298866/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=190022">LIECIO</a> from <a href="https://pixabay.com/sound-effects//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=190022">Pixabay</a>
easy Audio cutter
2D character Controller from thePhantomDriver
Old scripts from BobTheBlob (gameJam)
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Comments
My favourite thing about this game is probably the feel and flavor of the Time-Slow and exploding (this game has to be one of, if not the best sounding one this jam. I especially love the shepherd tone and clock). Next would be the level design, unfortunately however, either i am missing something or the game cant be beaten right now. But the direction it's taking is already very cool. Similar thing goes to the art, i like the higher fidelity pieces of environment and the player character, but some of the filler in between walls and floors seem mismatched, and the background behind the factory one looks completely out of place and breaking into the visual style of the game (oh, and you might want to fix some overlap in the left of the map).
Despite not being able to beat the game, i had fun trying. Good job.
I gotta say, I had a blast with your game! The art looks nice, the controls feel very good and the mechanic is very creative and fun! Though the level sadly is unwinnable right now. I also liked your tutorial for the respawn, you integrated into the level itself.
I really like the art, sound and concept of your game. Your game really follows "failure is progress" well. It was kinda frustrating though that you couldn't really see sometimes what the buttons did or where you should be going but otherwise I enjoyed it.
Sadly couldn't finish the level, hope you will still update the fixed version later :)
I generally liked the mechanic and the shooting and movement felt pretty good considering the time span.
The level itself looked pretty good, though sometimes it was a bit unclear whether you can walk on/into something, maybe get those more highlighted in some way.
I did like the sound in the background, though i feel like the factory sound was a bit too loud for my taste.
Overall i really enjoyed the game and i feel like it's a cool puzzle that could probably be reused as a single mechanic in other games. Thanks for the game