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Until the Blood Runs Dry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sensory | #102 | 2.097 | 2.857 |
| Relevance to the theme | #104 | 2.097 | 2.857 |
| Metroidvania | #110 | 1.677 | 2.286 |
| Overall | #110 | 1.782 | 2.429 |
| Execution | #115 | 1.363 | 1.857 |
| Enjoyment | #116 | 1.677 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
While I went into this project not knowing the theme I do think my aggressive use of primitive shapes and getting as much use out of 1 drawing happens to meet the minimalism as well as controls boiling down to only a few button presses. Also should note I don't think this fits the concept of a metoridvania well in it's current state.
Team/Developer
Zane Sky and Allan Dymond
Reference info
lucid.sky (discord handle)
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Comments
I like the character and its animations! I also enjoy how the game focuses on exploration, which is an important part of a Metroidvania game.
Loved the idea of being a vampire bat and sucking enemies to recover or even net-gain some HP; makes wanting to engage in combat more of an interest. There was a LOT of enemies, often piling up into a mob of 20 that would melt me instantly whenever I got nearby lol It was easy to get glitched into the air and not be able to come back down, but thankfully you added a respawn button. The map was VERY large, and the minimalist aesthetic did make it very easy to get lost in, I sorta used the large trees as a landmarks to know my positioning so smart choice with them.
It seems like it was really ambitious, I hope to see it fleshed out. I think if you removed the restrictions of the Jam's theme and kept evolving the ideas, it'd be a fun little vampire combat game! I also loved the art, the 2D characters have a charm to them and I liked the wide range of animals used.
Thank you!! Glad to see combat can be fun despite it’s current bugs! :o Learned a lot on this one so I’m excited to jump into adding more functionality and upgrades to the player and enemies! The big trees were a quick add purely for that point so glad to hear they serve to give some directionality :>
I enjoyed the 2d paper sprites