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Goo Laboratory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Metroidvania | #48 | 3.334 | 4.250 |
| Execution | #61 | 2.746 | 3.500 |
| Relevance to the theme | #62 | 3.040 | 3.875 |
| Enjoyment | #65 | 2.746 | 3.500 |
| Overall | #65 | 2.863 | 3.650 |
| Sensory | #82 | 2.451 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
only uses two colors. controls are simple only using WASD and arrow keys
Team/Developer
Drowsy Imitator, Admit one
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Comments
Boss battle with the tank upgrade was excellent! Even though I really sucked at it at first, it was so creatively done that I wanted to try again and again, because it was both fun and challenging! Other aspects were basic, but they worked for me. Really enjoyed the gameplay, combat, puzzles, everything! Very good entry!
The game is very nice! I really like how the tutorial is integrated directly into gameplay very clearly with visuals. I think this, along with other small details, is why the game feels balanced and smooth overall. One question I had while playing is how to deal with the monsters on the walls. Since the bullets are limited to three angles, I found it a bit difficult to aim accurately while also dodging.
The game is very nice! I really like how the tutorial is integrated directly into gameplay very clearly with visuals. I think this, along with other small details, is why the game feels balanced and smooth overall. One question I had while playing is how to deal with the monsters on the walls. Since the bullets are limited to three angles, I found it a bit difficult to aim accurately while also dodging.
i never made a tutorial for it but you can shoot diagonally if you hold two keys at the same time: up and left as an example.
Very nice game I loved the design and the whole aesthetic. the bosses felt balanced and fun
Pretty fun game here, I really liked how the second boss requires you to juggle the locations of both yourself and the tank, which works especially well with its relatively simple attack pattern. I also appreciate the control popups when picking up the gun, tank, and double jump.
I only have a few suggestions / criticisms, but these are more nitpicks than anything and really didn’t detract from the experience:
I liked this game's design, and had fun! The only bug I found was I was able to start the first boss fight by double jumping under the room it was in. Overall very polished and a good experience :)