Play game
SwapChain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.812 | 3.812 |
| Theme | #1 | 4.625 | 4.625 |
| Fun | #1 | 3.625 | 3.625 |
| Innovation | #2 | 3.375 | 3.375 |
| Gameplay | #2 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
jakeydabob, rexo8650
Leave a comment
Log in with itch.io to leave a comment.




Comments
Honestly really fun gimmick, I love the swapping effect!
It was really cool, we can feel that you put a lot of thought in the level design.
Just a little thing, I died few time because of the collision with the cubes when you jump and they are still in your hand. That can throw you in the air, like a moving elevator due to the physic engine, perhaps that would be nice to remove the collision layer with the player when you hold it.
Otherwise verycool game.
Glad you enjoyed! Also sorry about the cubes lol, we'll fix that when we get a chance. It's pretty janky at the moment, you can literally stand/jump off an object you are holding.
Wooooow, this game with simple meshes is amazing, I really love it, It is an example that to create ana amazing idea you don't need big resources, congratulations. great game play, I love the colors and the game simplicity, for me is a 10, great job, well explained and incredible mechanics, good job!!
I liked the game, very nice idea and implementation.
The only problem I found is that it actually turns away randomly (the camera turns around as if I moved my mouse elsewhere really fast). This happed quite a lot and lead me to couple deaths.
Anyway, the game was really fun to play!
Glad you enjoyed the game despite the issues! Did this mouse glitch occur in the Web or Downloaded Windows version
I played in web version!
WOW I LOVE THIS GAME!!!! THE DIMENSION SWITCHING IS AMAZING AND I LOVE HOW YOU ENCORPERATED REAL WORDL CIRCRITRY INTO THIS GAME!
Cheers! We appreciate the positive feedback and we're glad you liked the wiring lol, it was kind of hard (And really unnecessary) to implement haha.