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Out of Chalk?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #8 | 2.535 | 3.000 |
| Narrative | #9 | 2.028 | 2.400 |
| Enjoyment | #9 | 2.874 | 3.400 |
| Creativity | #9 | 3.381 | 4.000 |
| Artwork | #9 | 3.212 | 3.800 |
| Overall | #10 | 2.806 | 3.320 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Anna von Alvesleben, Luna Serragonzalez, Milo Paustian, Elina Schröder, Greta Dunker
Credits:
Assets Deko: 3 Semesterprojekt - CheCasino
Sounds:
- <a href="https://pixabay.com/de/users/freesoundsxx-47251115/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=275694">FreeSoundsxx</a> from <a href="https://pixabay.com/sound-effects//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=275694">Pixabay</a>
- by <a href="https://pixabay.com/de/users/creatorshome-49707711/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=371074">CreatorsHome</a> from <a href="https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=371074">Pixabay</a>
- <a href="https://pixabay.com/de/users/prmodrai-37638542/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=404824">Pramod Rai</a> from <a href="https://pixabay.com/sound-effects//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=404824">Pixabay</a>
- <a href="https://pixabay.com/de/users/oosongoo-44939285/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=224633">oOsongOo</a> from <a href="https://pixabay.com/sound-effects//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=224633">Pixabay</a>
- <a href="https://pixabay.com/de/users/floraphonic-38928062/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=230202">floraphonic</a> from <a href="https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=230202">Pixabay</a>
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Comments
I had some problems with the controls at first. But I like the setting.
It was fun playing the game though there wasn't really any challenge, because I could just hold down the button and climb to the top, a winning screen at the bench was missing aswell, which was a little confusing, but maybe I just missed it. The art of course is very beautiful, so the only complaints are about the gameplay itself. Maybe you could work on an updated version or something, I would love to see that!
Maybe you could have written the controls somewhere as (at least for me) it wasn't really self explanatory at first. I also don't really see "failure is progress" and it could have been more challenging as it was pretty easy to finish once you get a hang of it. Otherwise I like the art, concept and narrative.
While the idea was interesting (see other climbing games like Cairn, Juasant or Peak) I feel the execution, in essence, made stamina management completely trivial. You can just hold down space to ascend and the anchors will replenish your stamina the moment you touch them (which is right as they are placed). Maybe if the player had to touch the ground, or another anchor first, it would have added a little more challenge. I think it would also be more fun and challenging, and realistic, if the player didn't move so smooth like they had a jetpack, but in shorter or longer jumps (giving player choice and more risk/reward).
2 more things I noticed, is there supposed to be a win state trigger at the bench, because if there is, it didn't work for me, leaving some initial confusion. Lastly, if you just keep holding space while crossing the top, you can just keep climbing infinitely into the sky.