Encountered the same bugs as everyone else. That aside, the game felt awesome to play, especially in the player's movement. In the visuals and audio department, it was all good and created a nice atmosphere. Great job!
Play game
Misery Business's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sensory | #21 | 3.763 | 3.917 |
| Metroidvania | #23 | 3.763 | 3.917 |
| Overall | #23 | 3.523 | 3.667 |
| Relevance to the theme | #24 | 3.763 | 3.917 |
| Enjoyment | #25 | 3.443 | 3.583 |
| Execution | #52 | 2.882 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
I interpreted minimalism as a limited colour scheme and tried to design a world around that concept, mainly relying on a sort of black and white colour scheme for the most part. That being said, I think most game jam games are minimalist to some degree, just by nature of the beast.
Team/Developer
tomonaku
Reference info
tomonaku






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