Results
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
Link to play is here: https://play.unity.com/en/games/6c760fb7-61d1-432b-ae06-00e8aebb17fe/webgl-builds
Mostly core mechanics and art. Been sharing in discord“s thread: https://discord.com/channels/1364927857138335765/1440145283383296040/1440145283383296040 , but in more detail here's the list:
Changes from 17th Nov to Nov 30th
### Enhancements
- Minor UI updates to entities outline, so are more distinguishable from the background
- New: Mutations x5
- New: When player mutates, there's a new visual clue.
- Updated the menus using new art
- New: Fungal biome!
- New: Ranged weapons! Press F to toggle ranged mode
- New: Additional stats on game over. "Best of" is saved across sessions.
- New: Two new unknown mutagens
- New: Blood merchants will offer you perks...but are not free.
- Minor UI updates and animations
- Acquiring mutations shows now more prominently in the UI
- Inventory now shows item stats for equipped vs selected
- Keyboard support: Camera zoom via +/-
- Mouse support: You can now attack enemies by clicking on them
- Save: Simple data persistence has been added between runs, tracks deepest floor and number of enemies killed
- Art: General updates to the World map and the testing dungeon, adding tile variety, better lighting, initial shader pass, ...
- Controls: Pressing ESC disables pathfinding if its currently ongoing
- Gameplay: Increased map size slightly
### Bug fixes
- Fix: Enemies blink red again when taking damage
- Fix: Player was unable to move using mouse click on the first turn after entering a dungeon
- Fix: Player no longer takes damage from some already-dead enemies
- Disabled accidental movement in the background when UI is loaded
- Prevent pathfinding into non-explored tiles
Describe your game in one sentence
Ad Iterum is a turn-based dungeon crawler (roguelike? roguelite? weĀ“ll see) set in a decaying, ever-shifting world. Enhance your body with mutations, descend into the depths, scavenge whatās left of humanity, and crawl back alive...if you can!
What feedback are you looking for
Looking feedback on general game play and fun factor so I know what to prioritize next for a tighter core game loop . While art direction/vibe is decided, the assets and UI are not final so expect shitty UI for now.
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