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Crocodile In The Catacombs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.644 | 3.644 |
| Enjoyment | #1 | 4.000 | 4.000 |
| Audio | #2 | 3.556 | 3.556 |
| Creativity | #3 | 4.222 | 4.222 |
| Narrative | #4 | 2.667 | 2.667 |
| Artwork | #5 | 3.778 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Team members: Rebecca Rawers, Nael Bachmann, Yoschka Hahn, Daria Vdovychenko, Lisa Furman and Vladyslav Kyslyy
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Comments
I like the art style and the basic idea of the game. The explanation of the controls was particularly easy to understand.
I really like the concept of throwing and picking up flashlights to explore. And the art and sound effects are really nice to. Overall I enjoyed your game but there seems to be a bug where you don't die and respawn, you're just left with a black screen.
I'm a big fan of the base concept. Having a platformer where you have to throw around light-sticks and pick them back up, or be careful not to waste them is pretty fun.
And while the game doesn't have a lot of sounds, the 2 for throwing and picking back up again really adds a sense of tactile-ness.
My one complaint about the mechanic is that the light-sticks are a little too slippery, and often end up sliding of a platform, leading to a (perceived to be) unnecessary loss of a vital resource.
While I enjoyed the games art, the characters and environment, for these purposes also UI, seem rather mismatched in their style. (except for the crocodile. That could be in a photorealistic game and I would still love it)
My last 2 points, I know to be due to the jams time limit, but the "ammo count" for the game jam appears very rushed, using the default font and being partially off-screen. And finally, after you fall, you respawn, problem is, at least for me, that only happens once. After that, I have to manually reload the page to start over.