Very cute art and music! Interesting 2-part 20-second game. Not sure if I played it right. I think sometimes I could ping something ok--saw it's outlined. Most of the time, pressing E did not seem to do anything. Similarly for night time, sometimes I can press E to steal something, but most of time did nothing. Also, not sure how to escape...I thought I got onto the truck but the game still says the driver left without me. Seems there's only a special spot on the truck I need to go? Oh, and can I still steal something without pinging it? How does pinging help stealing faster?
yeaaaah the game is a bit confusing if you dont read the description at the moment, the pinging system makes the looting faster and i will eventually add visual and audio queues to show the player they did the action, alot of things are missing that are gonna be added, many thanks for the amazing feedback! really needed it!
also about the truck leaving part, it should technically leave with you if ur standing in it, thats a bug, technically you can leave in both day and night instantly via going out of the store and going to the back of the truck and pressing E respectively, so yea i will fix that too sorry (・_・;)
i will eventually add objectives too and some text to show the player can do stuff for the first play through or maybe a practice map of some kind? we will see
and to be clear this game had ZERO playtesting and solely by me within a month, so its going to have some of the problems, will fix within a week! thanks again for your kind words! couldnt ask for more!
It's ok--game jams are a good way to test out ideas quickly as a prototype. I did read the description but did not feel or see any easier or faster to loot, whether I had pinged the jewelry case.
Here are some silly ideas you may think about… Perhaps the player needs to tap (ping?) the glass several times to break it open. (I am not a professional robber :D , so I am not sure what ping does.) The more you tap, the larger the crack gets. The crack in the glass will serve as visual feedback to the player. So, if you crack it once during the day, you will have one less tap needed during the night when you loot. And if you crack it too big during the day, you risk being arrested by the security guard right there. To build on that, you could also have thicker glass that requires more taps for higher-value jewelry.
Another silly idea for the entrance and exit at night… as your game reminds me of the old 'Mission: Impossible' movie… :D At night, the player could come in from the top, hanging on a wire like Tom Cruise's classic ‘Mission: Impossible’ stunt. Then, exit using the same wire, reeling back up. You could still play the truck-escaping cutscene animation after the player has exited the top. The wire-reeling up and down could be another gameplay mechanic, too, not just a passive animation. Besides being a silly cinematic, this wire act could distinguish the vibe between daytime and nighttime visits even more.
oo the second one is a fun idea, and the first one would be amazing for a mechanic that fits it, it does speed up the looting by 2x, and i dont think that tap thing would work, since it would then rely on how fast the player “taps” and that can break the balance, i will think about it tho! adding some new stuff to make the gameplay foolproof, im taking notes from all the comments to make it better on this next update! hopefully
Quite a fun game, it made me smile more than once, and definitely has some PAYDAY vibes :)
I didn’t immediately understand what I was supposed to do, and while the controls are explained in the description, having in-game prompts (for example, "Press X to…", or just keyboard button image) would be very helpful.
thank you for your kind words! and i understand lol, i will add some proper objectives and how to play soon, a bit busy with other things, the game will have a lot more clearer objectives soon enough!
I love the simple art style, but I think what sets the mood perfectly the most is the silly music, the game just feels like a cartoonish bank robbery :>
thanks! im glad you found the music silly! i was going for that, thats the part im the most happy with the game, thats most probably staying the same for a long long time
The overall mood and atmosphere are simply fantastic. I would really love to play this game in a larger version, for example with complex shops, museums, and exhibitions as levels :D It's really fun!
I am going to update this game and add a lot more, actually! I made a postmortem on the discord and will make one here on itch too soon, gonna talk about what will be added and the plans for the game, depends on how well it receives, and adding an inventory system and random map generation is on the top of my list to make the game less repetitive, there will be also more item variety and what you can do! Just follow me if you want to keep yourself updated!
Fun game, very polished as well! I love that there is no timer displayed so you have to make the decision on staying or leaving, it works really well with the theme of being a thief. I did notice a missing button when the game ends though
I absolutely loved this game! I have never been more proud to be 1st place on a leaderboard ;)
The only thing that I would recommend is having some way of telling the player when they've finished pinging an item, there were so many times I'd walk away thinking I'd finished it and then realizing I hadn't.
Other than that the art style is adorable and I may be back if someone beats my high score :D
Wow, I’m honoured, thank you! I’m glad you enjoyed the game and I wonder if you found the Easter egg and got that high score since it should be impossible to get it without the Easter eggs, there are 3 at the moment, technically one is broken and if you find it you are a playtesting god but other than that, I’m glad you had fun, I didn’t think this would be enjoyable to anyone LMAO, and I will add something for the ping! Just rolled out an update that fixed a few critical bugs and uploaded all the platforms too, your request makes sense specially when the scene is so bright and the ping outline is also white lol, thanks for playing!
Had a lot of fun with this game! And I'm 2nd on the leaderboard :D The stealing does bug out sometimes, but the overall polish is pretty good. One more thing is that it would be helpful if you added a timer, but that's nitpicking stuff. You were worried about nothing!
the daytime has the music fading out as a timer and the nightime the timer is the police sirens getting closer! the whole idea behind the game was to not have any screen space UI within the game, probably couldve polished it out a bit more but i had to work on other stuff, the leaderboard was alot more annoying than i thought it would be, lol, those bugs will be patched dont worry
Comments
Superb design and music.
I had a great time.
thank you thank you! glad it was fun for you!
Very cute art and music! Interesting 2-part 20-second game. Not sure if I played it right. I think sometimes I could ping something ok--saw it's outlined. Most of the time, pressing E did not seem to do anything. Similarly for night time, sometimes I can press E to steal something, but most of time did nothing. Also, not sure how to escape...I thought I got onto the truck but the game still says the driver left without me. Seems there's only a special spot on the truck I need to go? Oh, and can I still steal something without pinging it? How does pinging help stealing faster?
yeaaaah the game is a bit confusing if you dont read the description at the moment, the pinging system makes the looting faster and i will eventually add visual and audio queues to show the player they did the action, alot of things are missing that are gonna be added, many thanks for the amazing feedback! really needed it!
also about the truck leaving part, it should technically leave with you if ur standing in it, thats a bug, technically you can leave in both day and night instantly via going out of the store and going to the back of the truck and pressing E respectively, so yea i will fix that too sorry (・_・;)
i will eventually add objectives too and some text to show the player can do stuff for the first play through or maybe a practice map of some kind? we will see
and to be clear this game had ZERO playtesting and solely by me within a month, so its going to have some of the problems, will fix within a week! thanks again for your kind words! couldnt ask for more!
It's ok--game jams are a good way to test out ideas quickly as a prototype. I did read the description but did not feel or see any easier or faster to loot, whether I had pinged the jewelry case.
Here are some silly ideas you may think about… Perhaps the player needs to tap (ping?) the glass several times to break it open. (I am not a professional robber :D , so I am not sure what ping does.) The more you tap, the larger the crack gets. The crack in the glass will serve as visual feedback to the player. So, if you crack it once during the day, you will have one less tap needed during the night when you loot. And if you crack it too big during the day, you risk being arrested by the security guard right there. To build on that, you could also have thicker glass that requires more taps for higher-value jewelry.
Another silly idea for the entrance and exit at night… as your game reminds me of the old 'Mission: Impossible' movie… :D At night, the player could come in from the top, hanging on a wire like Tom Cruise's classic ‘Mission: Impossible’ stunt. Then, exit using the same wire, reeling back up. You could still play the truck-escaping cutscene animation after the player has exited the top. The wire-reeling up and down could be another gameplay mechanic, too, not just a passive animation. Besides being a silly cinematic, this wire act could distinguish the vibe between daytime and nighttime visits even more.
oo the second one is a fun idea, and the first one would be amazing for a mechanic that fits it, it does speed up the looting by 2x, and i dont think that tap thing would work, since it would then rely on how fast the player “taps” and that can break the balance, i will think about it tho! adding some new stuff to make the gameplay foolproof, im taking notes from all the comments to make it better on this next update! hopefully
Quite a fun game, it made me smile more than once, and definitely has some PAYDAY vibes :)
I didn’t immediately understand what I was supposed to do, and while the controls are explained in the description, having in-game prompts (for example, "Press X to…", or just keyboard button image) would be very helpful.
thank you for your kind words! and i understand lol, i will add some proper objectives and how to play soon, a bit busy with other things, the game will have a lot more clearer objectives soon enough!
Enjoyed the game , it has a simple yet nicely executed concept. Loved the art style and the animation a very charming game indeed!!
thank you! im glad you enjoyed the game!
Silly little game!
Loved the simple art style!
thank you! i was aiming for that silly and cartoony style, glad you liked it!
I love the simple art style, but I think what sets the mood perfectly the most is the silly music, the game just feels like a cartoonish bank robbery :>
thanks! im glad you found the music silly! i was going for that, thats the part im the most happy with the game, thats most probably staying the same for a long long time
The overall mood and atmosphere are simply fantastic. I would really love to play this game in a larger version, for example with complex shops, museums, and exhibitions as levels :D It's really fun!
I am going to update this game and add a lot more, actually! I made a postmortem on the discord and will make one here on itch too soon, gonna talk about what will be added and the plans for the game, depends on how well it receives, and adding an inventory system and random map generation is on the top of my list to make the game less repetitive, there will be also more item variety and what you can do! Just follow me if you want to keep yourself updated!
This is cool! Loved the running animation, definitely cartoon thief vibe!
im glad to hear that! i was hoping to get the feel right
Fun game, very polished as well! I love that there is no timer displayed so you have to make the decision on staying or leaving, it works really well with the theme of being a thief. I did notice a missing button when the game ends though
the timer is actually technically there! you just have to.. listen
and the button is missing on purpose, its a secret, can u find it? >:D
the text on it is there on purpose lol
I absolutely loved this game! I have never been more proud to be 1st place on a leaderboard ;)
The only thing that I would recommend is having some way of telling the player when they've finished pinging an item, there were so many times I'd walk away thinking I'd finished it and then realizing I hadn't.
Other than that the art style is adorable and I may be back if someone beats my high score :D
Wow, I’m honoured, thank you! I’m glad you enjoyed the game and I wonder if you found the Easter egg and got that high score since it should be impossible to get it without the Easter eggs, there are 3 at the moment, technically one is broken and if you find it you are a playtesting god but other than that, I’m glad you had fun, I didn’t think this would be enjoyable to anyone LMAO, and I will add something for the ping! Just rolled out an update that fixed a few critical bugs and uploaded all the platforms too, your request makes sense specially when the scene is so bright and the ping outline is also white lol, thanks for playing!
Had a lot of fun with this game! And I'm 2nd on the leaderboard :D
The stealing does bug out sometimes, but the overall polish is pretty good. One more thing is that it would be helpful if you added a timer, but that's nitpicking stuff. You were worried about nothing!
the daytime has the music fading out as a timer and the nightime the timer is the police sirens getting closer! the whole idea behind the game was to not have any screen space UI within the game, probably couldve polished it out a bit more but i had to work on other stuff, the leaderboard was alot more annoying than i thought it would be, lol, those bugs will be patched dont worry
These issues have been fixed! It’s a lot easier to ping items and the stealing is a lot more forgiving