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Tiny Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #586 | 0.875 | 1.750 |
| Theme interpretation | #595 | 1.000 | 2.000 |
| Gameplay | #607 | 0.750 | 1.500 |
| Overall | #617 | 0.750 | 1.500 |
| Innovation | #634 | 0.625 | 1.250 |
| Graphics | #645 | 0.625 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Ahmadqayum221b/Tiny-Curse-GameOff-2025-
Theme interpretation
By making a story type game, in which 3 kinds of waves have been used
1)- When normal people walk by they generate this shockwave which if player gets hit by it, he gets killed
2)- When earthquake happens, some zones have higher wave frequencies that if player gets into it, they get killed
3)- There are human detection wave sizes, if player gets closed to the normal humans, a sign appears indicating, get out of the range else humans will freakout and they'll kill you.
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Comments
I think the intent with the github repo link was to put your code in there.
Ohhh i think i added my full .unitypackage there. Still it has the code so😶
I didn't find how to get any object, i was just been losing everytime, and we can't do anything except running around. The story has some sequences that are too short to have time to read. And maybe you should format the text a little bit so that it is highlighted.
The objects that you have to find have a particle effect to it, and they are all over the map. I don't know why you cant find it.
i saw one on the billiard table but couldn't interct with it
yes i know there are lots of things that needs to be fixed, cause it wasn't supposed to be a 1 month game and if it were, i would've needed a whole team for it.
And as far as the interaction with the items, you just need to collide with it.