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suSPYcious's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #3 | 3.858 | 4.167 |
| Visuals | #5 | 3.858 | 4.167 |
| Originality | #6 | 4.166 | 4.500 |
| Audio | #8 | 2.932 | 3.167 |
| Overall | #8 | 3.703 | 4.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was your game made solo or in a team?
Solo
Did you use any third party assets?
The sounds I used are freely distibuted, found it by simple browse search (sound of croud, paper and clicking)
Did you choose from one (or more) optional secondary themes?
No
Does your game contain any 18+ content?
No
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Comments
Very nice style, I always appreciate a typing mini game!
Thank you! I’m kinda proud of how well it ended up
This is really good, right from the opening moment it hooks with you with the crowd sounds and the bright colours. The art style is great and there are lots of entertaining little easter eggs in all 3 mini games. I like how you threw in a few different punctuations so you don't get complacent in the typing, you put a lot of thought into everything, well done!
Thank you so much! For playing and reviewing too! With the art style I just tried to keep it simple, and the easter eggs you had to type are just random stuff I had in mind) In code it is stored as a list of words, so it is simple to update and fix in case you want something added))
"Oh my god it's like warioware" was my initial reaction, pickpocketing was really neat, I failed those typing ones a bunch because spaces are needed and newlines aren't so my brain kept stumbling
I wasn't really sure how to do the dialog part but that might be a skill issue, it was really fun regardless!
I had a blast, this was super unique!
Thank you for the soft words! In the Dialogue’s part, general idea is you have to choose answers based on the characters’ appearance: if the opponent is a scary woman, you need to melt her heart, if it’s a nervious man you should push him to give you the papers and so on. However, there initially was a mistake in dialogue’s code, when the npc had to have other sprite (which is fixed and updated already), so your problem probably wasn’t related to your skill)
Getting busted in various ways is hilarious and I was actually pretty immersed with the ambient crowd sound effects and moving around in a crowd trying to pickpocket and social engineer people. I think this was a great concept done well with that art style.
Thank you for the compliments! I’m honestly surprised people liked the ambient sounds, cause I’ve added them at the last moment (>x<)
Art is awesome and its vibe is hilarious. Game closed unexpectedly after failing at talk, but the three ways of getting clues through minigames along with the diversity of characters in the "world map" made it worth trying. Besides, I love how it is scripted: Futurama, One Piece, etc. Awesome again!
Thank you! If you figure out the purpose of this bug with failing during the dialogue, please tell me, I’ll fix it!