Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You must be 18+ to view this content

Heavy Hearts [18+] Adult RPG may contain content you must be 18+ to view.

The creator of this page has specified that it contains mature themes and content. Please enter your birthdate to verify you are 18 or older:

or Return to itch.io

Main quest soft-locking (and a few other bugs) - [Full 0.8.11 Ending Arc I]

A topic by Hunter Sugar created Dec 19, 2025 Views: 1,986 Replies: 1
Viewing posts 1 to 2

It’s always a bit tricky to figure out exactly how much content one is supposed to have access to with these in-dev projects. Right now, the latest stage of the main quest is gathering the 4 void embers for Phanie (plus the one she presumably already has).

Of these:

  • The one in the Barbarian Order is okay and straightforward

  • The one in the Atelier/Factory cannot be accessed as the entrance is locked. There seems to be no way to open it currently (not that I could find) but the quest log for that area does show a couple of objectives that are supposedly available (Defeat the adjudicator and collect the ember). This area also has a Heart of Stone with two bugs. A minor visual one where it has the Hundswolf graphics but is a Vivi heart. And another bug where after interacting with it Luccia’s sprite fades away and you lose control of her. You CAN however still Pause and map out.

  • The one in Christmas Land tells me to come back after collecting the one in Cragshanty

  • The one in Cragshanty soft-locks the game during collection. After you get there with the All-seeing-vision, that cutscene has a little bug where the sprite for the ember no longer shows. During the scene, Luccia goes to collect it but once she reaches the pedestal the game is soft-locked. All current animations play but it doesn’t respond to any input, not even the pause menu. This is similar to the soft-lock with Priscilla’s Heart of Stone in Ebonveil (still present in this build).

Additionally, Phanie’s town (there are lots of names, I’m sorry =) ) has listed as an available objective “become a woman of the people”. Could be just me but I haven’t really found anything related to it and I do believe I’ve talked to everyone and have been everywhere there both before and after the party (no change that I could see).

A final funny issue I mentioned on a different thread is that all the way back in the cave with the ghost girl the map with the abandoned atelier bot (part of Orcosaurus’ quest?) has no environmental collision enabled (map transition triggers still present and working)

The gallery does indicate I’m missing the scene on the very top left so I’m guessing, yes, there IS more content I was supposed to see. Hard to tell what that is supposed to be, though.

I’ve mentioned some of these bugs in other threads but just thought I’d centralise what I found here. Sorry if spammy.

Finally I don’t want it left unsaid that this is looking pretty great. It’d been a while since I played, last time the game ended after the “baby metroid” scene. Some things flow a bit weird now with the complete skipping over Rhed saving the Barracuda, but it was a bit of an awkward scene. If nothing else, I think the game is better for you dropping the flappy bird section. And while the 2D platformer one was enjoyable it also kept bringing some showstopper bugs.

Really enjoyed all of the new content and the steady polishing of things like combat. Feels like Luccia transitions a bit better to defense these days from her long attack animations. WHile still a bit barebones the whole Barracuda and crew thing looks pretty promising. Maybe add a little “timeslot” indicator there? But cycling through the states and checking all of the events was fun and it looks good for when that gets a bit more fleshed out. Looking forward to future updates =)

Developer(+1)

Thanks for pointing this out.
I think I accidentally uploaded 0.8 and labeled it as 0.8.11. This is my fault. Many of the bugs you listed were fixed in that build, so I have reuploaded it to Itch.

You've also pointed out a few that I missed, such as the collissions in the cave. Thank you.

We are looking to complete the game in the coming months, please look forward to it