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odyssey dreams's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sensory | #92 | 2.242 | 2.333 |
| Enjoyment | #96 | 2.162 | 2.250 |
| Execution | #99 | 1.841 | 1.917 |
| Overall | #106 | 1.970 | 2.050 |
| Metroidvania | #109 | 1.681 | 1.750 |
| Relevance to the theme | #112 | 1.922 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
We interpreted the theme as a psychological trap. The dreams aren't just visions; they are a bridge created by a sealed demon trying to escape its prison by influencing the protagonist's mind through a curse. Every environment is hand-drawn to capture the surreal and haunting atmosphere of a cursed dream. Progression: The Metroidvania mechanics represent the struggle between the hero and the demon. As you explore, you uncover the truth behind the curse, gaining powers to either resist or delve deeper into the mystery.
Team/Developer
Mort_mtk_monzah_lafy
Reference info
pinkyfingersniffers@gmail.com
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Comments
A mighty fine job for a first game. Encountered many bugs, as others have stated. It took me a while to find out I needed to pick up the pickaxe, but then it was smooth sailing until clearing the game. Interesting theme interpretation. Nice job.
thanks for trying the game :)
yeah the game has soo many bugs, unfortunately we couldn't fix them before the deadline , we well fix this bug in the future
probably
Very ambitious for a first game! But I must admit, the art looks very cool.
However I am not sure why, but when I hit LMB I cannot attack, is the main attack someting I have to unlock? Also I could not enter the descent in the beginning.
you have to get the weapoan under the bridge press "s" to get down ;)
Thanks!
Great job on the art! I did encounter a few bugs—such as a blank dialogue box at the start and visible collision lines after the skeleton teleports you back to the beginning of the game—that made things a little confusing. If you can smooth those out and polish the enemy animations, it would really take the game to the next level. Keep up the great work!