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SwordCurse: Always Has Been's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #102 | 1.992 | 2.714 |
| Execution | #103 | 1.677 | 2.286 |
| Metroidvania | #103 | 1.992 | 2.714 |
| Relevance to the theme | #104 | 2.097 | 2.857 |
| Overall | #107 | 1.887 | 2.571 |
| Sensory | #114 | 1.677 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
Minimalist drawing mechanic, it's oops all skeleton, minimal music/sfx, minimal world size for the genre.
Team/Developer
echomachine, forreststorrs, faedoll, woodyn, mothic_5, james cermak [no itch / unknown username]
Reference info
Discords: echogx, bloombeard, faedoll_attr_action, woodyn, moth4060, wheydog
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Comments
I REALLY like the idea of the combat, makes me think more about my swings more than just hacking and slashing. I think some clearer feedback on when an enemy is staggered would help prepare the player for drawing the rune attacks.
i liked the idea of this its very creative but i was not able to kill one skeleton.. could be a skill issue on my part lol
Not sure if I'm missing something, but this filter doesn't seem to go away after the opening dialogue.
Edit: I fixed this, was an issue with my PC.
I really like this idea, the combat flows much more than I thought it would. That being said, it doesn't seem to be working.