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A jam submission

SwordCurse: Always Has BeenView game page

runes n ruins, bones n bungeons
Submitted by echo, faedoll, Mothic_5, woodyn, Forrest Storrs — 11 hours, 59 minutes before the deadline
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SwordCurse: Always Has Been's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1021.9922.714
Execution#1031.6772.286
Metroidvania#1031.9922.714
Relevance to the theme#1042.0972.857
Overall#1071.8872.571
Sensory#1141.6772.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
Minimalist drawing mechanic, it's oops all skeleton, minimal music/sfx, minimal world size for the genre.

Team/Developer
echomachine, forreststorrs, faedoll, woodyn, mothic_5, james cermak [no itch / unknown username]

Reference info
Discords: echogx, bloombeard, faedoll_attr_action, woodyn, moth4060, wheydog

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Comments

Submitted

I REALLY like the idea of the combat, makes me think more about my swings more than just hacking and slashing. I think some clearer feedback on when an enemy is staggered would help prepare the player for drawing the rune attacks.

Submitted(+1)

i liked the idea of this its very creative but i was not able to kill one skeleton.. could be a skill issue on my part lol

Submitted (1 edit) (+1)

Not sure if I'm missing something, but this filter doesn't seem to go away after the opening dialogue.


Edit: I fixed this, was an issue with my PC.


I really like this idea, the combat flows much more than I thought it would. That being said, it doesn't seem to be working.