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Misery Business's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sensory | #21 | 3.763 | 3.917 |
| Metroidvania | #23 | 3.763 | 3.917 |
| Overall | #23 | 3.523 | 3.667 |
| Relevance to the theme | #24 | 3.763 | 3.917 |
| Enjoyment | #25 | 3.443 | 3.583 |
| Execution | #52 | 2.882 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
I interpreted minimalism as a limited colour scheme and tried to design a world around that concept, mainly relying on a sort of black and white colour scheme for the most part. That being said, I think most game jam games are minimalist to some degree, just by nature of the beast.
Team/Developer
tomonaku
Reference info
tomonaku
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Comments
Encountered the same bugs as everyone else. That aside, the game felt awesome to play, especially in the player's movement. In the visuals and audio department, it was all good and created a nice atmosphere. Great job!
This was really cool! :O
I had the same bugs as everyone else, but it wasn't too bad. (^^)
My only wish is that there was a bit more uniqueness in the abilities. We get a gun, let's use it for more stuff! (Though, the Pseudoregalia inspiration is pretty cool too.)
The sound design felt very careful/deliberate about which things got sound and which didn't. I liked it. The visuals are stylish and striking, and the atmosphere of it all together was really cool/eerie.
(The freaky hands and masked things?! And they're not all in the distance!?)
The pawn npcs' lines for when you reach silly spots is probably the highlight for me! (^o^) They're so funny, and make me feel like getting to that spot was noticed.
I had such a fun time on this - movement felt satisfying, the gun felt satisfying, I enjoyed exploring and backtracking around, and I'm a big fan of the overall aesthetic and vibes. The couple bugs I ran into (namely the known crashing bug and a few instances of clipping through geometry) were a bit of a nuisance, but not enough to really detract from the overall experience.
There's definitely polish to be done, but it's already shining a lot imo!
I liked the psuedoregalia suit reference very nice. Lowkey the start of the game was like spazzing and bugging out like my screen was actually blitzing on itself and my character seemed to be stuck in this box. The game also crashed when this inferno tower typa silhouette enemy shot at me.
The animations were pretty varried, the jester animation the jingle sounds were very cute i think the run cycle on the character was cool but the actual movement was very slow so it felt a teeny bit awkward. I reall y liked how you use the gun to break walls that was pretty powerful.
Powerful work, i like the aesthetic of the world. :D
It's very good, I love the animations and the player movement. The exploration and backtracking is very well done too. Great job!