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MVMJAM30 - untitled anime action game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sensory | #102 | 2.097 | 2.857 |
| Relevance to the theme | #109 | 1.992 | 2.714 |
| Enjoyment | #109 | 1.782 | 2.429 |
| Metroidvania | #110 | 1.677 | 2.286 |
| Overall | #116 | 1.698 | 2.314 |
| Execution | #121 | 0.943 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
this game uses a limited color palette art-style, restricted to blacks, greys, and whites, with a singular highlight of red. (except for any placeholders that didnt get artpassed in time)
Team/Developer
maidmage
Reference info
https://linktr.ee/maidmage
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Comments
i see the vision please keep cooking and never give up
It's clear to see that there's quite a lot of work already put into this game, and it a good bunch of features covered. I think it's suffering a bit from going 3D and having such high production value on the character models and VFX. They're amazing to look at, but make the rest of the game feel a bit flat by contrast, and make it feel like the combat should be more extensive than it already is. The most relevant feedback I have for a jam setting is to scope appropriately to end with something mostly cohesive and balanced in terms of all the parts coming together in a way that can be polished (I know I didn't for like 3 times in a row).
That said, I'm glad to see your submission, because now you're on my radar. Those models, the designs, the style, is sauced all the way up and I am so here for it. Brings to mind Platinum's Mad World in the color selection. I look forward to any future developments! Seeing this taggable characters pulled off as actual MetroidVania powerups would be hella exciting.
I actually really enjoy what you've got here - it's a lot less "unplayable" than you give it credit for, imo. I think you're really cooking with what looks like a framework for ZZZ-inspired combat with those minimal high-contrast visuals, and if you keep this project going then I'm super excited to see where you take it. Character designs rule, btw!
Sound would do wonder for this, but the characters and their animations look great.
The characters and the final boss look very cool, did you make them yourself? The minimal environments have some charm but otherwise the game seems very unfinished and buggy, and not really much of a Metroidvania. A few of the doors led into the void outside the map, and I couldn't figure out how to get up to the ledge with the keycard door. I also couldn't find a way to free the prisoner, but I managed to clip into his cage by attacking and I think I accidentally killed him?
On the other hand, both the final boss and the player seemed unable to kill each other even after depleting their respective health bar to zero, so I kinda just stood there and mashed for a while. I'm not sure if the intended way was to dash in and out between the boss's attacks, but she attacked way too quickly and had way too much health for that kind of hit-and-run tactic to be very viable, especially without any kind of parry or block ability (that I was able to find). Also, attacking the boss while standing too close to the edge of the arena resulted in the player clipping through the wall and getting stuck outside the map.
Overall, the game definitely needs a lot of work! I think I'd focus on improving the feeling of combat first, for example adding sounds and particle effects to the swings and hits, and maybe a block or parry mechanic or some other way to interrupt the boss's attacks.
as a note, the current build pre-grace-period end is semi broken and i intend on uploading an updated version during the grace period. please keep that in mind if you decide to check this out! i will also hopefully upload a web build soon.
edit: holy shit it its worse than i realized this is literally unplayable