Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The little robotView game page

Submitted by Zhonnia! (@ZhucklyDev), AlfonsoMarquez, SilverC (@SilverCustodian), PepeJuancho — 1 hour, 3 minutes before the deadline
Add to collection

Play game

The little robot's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#732.7463.500
Execution#1021.7652.250
Overall#1032.0402.600
Enjoyment#1061.8632.375
Sensory#1081.8632.375
Relevance to the theme#1101.9612.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
We tried to go for a minimalist art style.

Team/Developer
ZhonniaDev, SilverC,PepeJuancho,AlfonsoMarquez

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I really like the character and its animations! The movement and jumping feel very nice and responsive. While the art style isn’t really my personal preference, I also felt that the camera movement was a bit dizzy at times.

I think adding some minimal textures to the environment could make it feel cuter and more visually appealing. I like the mechanic where the gun can break down doors, but I think adding a visible projectile could make the shooting feel clearer and more satisfying.

Overall, I think a few small fixes and extra polish would really improve the game. Great work!

Submitted

You got a cute character going for this ! I like the small little touch of having the idle animation. I also like that the double jump is contextualized by the character shooting the ground.

I ended up playing 15 minutes or so, but I had to stop because I got frustrated at one of the double jumping platforming challenge. You actually did a great job with your special platforms up to that point. You had a lot visual telegraphing telling you when something was gonna change (though, sfx would have been nice), but at some point, you had platforms alternating every 5 seconds without any tell. I could not make it through that part. It was also frustrating because the checkpoint was so far back.

Movement in general was not bad, but it did feel too slippery. Perhaps having a slower acceleration to top speed would help. Some stuff like jump buffering and coyote time would do a lot too.

Shooting worked well for the breakable doors, but for ground enemies, it felt like the projectiles got blocked by the ground. 

I know I have been very critical, but it's still good work ! There's small little details here that do make things better !