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EYE-SPY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #11 | 2.143 | 2.143 |
| Fun Factor | #12 | 2.571 | 2.571 |
| Overall | #14 | 2.857 | 2.857 |
| Originality | #14 | 3.143 | 3.143 |
| Visuals | #15 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was your game made solo or in a team?
team
Did you use any third party assets?
3rd party audio
Did you choose from one (or more) optional secondary themes?
no
Does your game contain any 18+ content?
no
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Comments
I wondered outside of the bounds at some point after the tutorial and after exploring everywhere and getting a document I had to quit but I enjoyed shooting enemies! I think the use of masking for sightlines and field of views was done well. Also getting caught by the first camera during the tutorial may have glitched where I had to refresh the page but I was wiling to do it
Nice lighting, I sadly got a bit lost though. I'll have to give it another shot at some point.
Nice work! I like how you can only see your flashlight's cone in the total darkness, very Doom 3. It ups the tension, and makes exploring for the papers more challenging, well done. I noticed I could walk through walls by pushing through them, so I would find myself in these big empty areas that I think I was never supposed to be in. I liked it when the floors changed colours, maybe more different colour floors could help players navigate without making it too easy.