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A jam submission

Atop the RuinsView game page

After the end of the world you are left to pick up the pieces.
Submitted by TGHRIAN76
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Atop the Ruins's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance to the theme#782.7263.714
Sensory#872.3063.143
Enjoyment#902.3063.143
Metroidvania#922.3063.143
Overall#922.3273.171
Execution#961.9922.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
For the theme we made the game with a one bit artstyle along with a accompanying colour like Madworld, I hope you all enjoy the game

Team/Developer
Counterglow

Reference info
Tghrian075@gmail.com

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Comments

Submitted

Nice looking art style and ambience. I like the feeling in general. I think adding diagonal movement will improve a lot the experience, with only vertical/horizontal movement it feels a little locked. I also got stuck on the third floor of the hause.

I also would be very happy if you can rate my game too, i am looking for more ratings before the JAM ends.

Submitted

I really enjoy the art style, music, and the unique movement mechanics. There is a bug on the third floor of the house where I got stuck inside a wall. I also really like the polished camera movement.

There are still a few bugs—for example, the ground texture feels a bit messy, and when I move, it makes my eyes hurt slightly. I also noticed some background tile glitches.

That said, I really like how the game focuses on exploration, which fits the Metroidvania style well. Including keybind instructions and save/load functionality directly in the game is very user-friendly. Overall, I think it’s a very cool game.

Developer

thank you for the feedback, I'm glad you enjoyed the game.

Submitted

You all nailed the artstyle on this one, very unique atmosphere with perfectly unsettling music to accompany it.

My only critique is that the movement feels a bit janky, keeping inputs when I want them to stop and eating others that I want to have go through. I also encountered an error where I died without having ever saved and the engine found no existing save file to load me back to.  Otherwise, this was a pretty smooth experience!

Developer(+1)

thank you for your feedback, I am not too fond of the movement myself, if I ever decide to come back to this project, it'll be the first thing I do.

Submitted

My thoughts while playing the game:

  • The graphics are interesting, they have a vibe upclose, but the shadder has a weird effect on far away objects it's not strong but it is there
  • the animation for the new area is cool, but it locks the input and the character keeps walking until it hits an obstacle and they keep retriggering and throwing errors with the "NPC"
  • when you die it asks if you want to try again but as I did not know there was a save system I did not save and it throws an error and gets stuck, maybe create a autosave when the game starts and when the player enters a new region
  • the upgrades (at least as far as I got) fell like keys, the lantern serves as a combat tool, but the jump is just a check to pass a certain type of tile
  • the chat right in front of the boss makes you walk straight into him killing you as soon as you close it
  • the boss fight is weird, you need to click the lights with the mouse??? Instead of shooting then or something that was already introduced
  • the lantern shot feels weird, it is slower (or the same speed) than the player, and the cooldown is not intuitive (it's at least twice as long as the duration)
Developer(+1)

Thank you very much for your feedback,

I definitely should of put an autosave into the game, that's on me, for the boss fight I just used space to interact with stuff, sorry for having it be weird for you along with the other bugs you encountered, if I ever come back to this project, I will try to address all these issues.

Submitted

oh it was space, I just started mashing buttons and eventualy I noticed some where off then I jus kept going with each one and the click felt like it was working, maybe it's one of the default interact from RPG in a Box

Developer

the click is default for the engine, it also default to move like a point n click game but I disabled that feature for this game