Really impressive stuff!
Would have loved to see more of it, but my skill issue is holding me back, heh—checkpoints would definitely be helpful there!
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 4.067 | 4.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
KUVØ
i've really enjoyed my time with this game. your take on echolocation very much put me in myron's headspace, trying to understand this environment in an unusual way. the visuals and sound design both hit and make for a very unique experience, all of that you've really nailed, great stuff
the thing is, i really feel like i do understand the space now, and i think i get what i am supposed to do to get past the bird but i can't quite seem to execute on it? i feel like its either a bit on the hard side or tuned to a specific playstyle which i'm not hitting?
if you do decide to continue with this one and if you can smooth the edges off i will be very keen to see what you do with it, this is a really good foundation. pls keep going! :)
Ah thank you so much for the praise!
I was also really surprised with how well this game turned out, will definitely work on it a bit further this coming year. And yea, checkpoints are a must do for this game, being one the most requested feature to far. Also one thing that happened was the lack of QA testing for the game, I was able to beat the game easily at first, so I amped the difficulty before releasing the game and didn't bother to test much further. Which isn't reliable since I have my own bias, since I know where everything is and how to properly evade the bird xd.
But anyways, thanks for the feedback and more updates to come out soon!
Very solid entry! ^^
The gameplay fits the theme perfectly and it was fun navigating in the dark with it... or even when constrained without it. >v< The art style and visuals are on point and I did enjoy the retro aesthetic. :> The sound design is minimalistic but I think it fits the vibe well. :>
As others already mentioned, checkpoints or a saving mechanic would really help as it's quite easy to get caught and start all over. That being said, the monster design is amazing. We so need more of daddy long beak. <3
Still tho, very impressive being a solo entry. Keep up the good work! ^^
Thanks!
Sound design was a bit tougher to do since I have almost no experience with audio OwO''... But I was able to pull most of it off (like the fact there is no running sfx...)
And yea, those mechanics are definitely on the to-do list now.
Also daddy long beak is wild, that's his codename now instead of "bird" or just "monster" lmao
Very impressive stealth game! I love the echolocation mechanic but it was tricky to avoid the enemy. Perhaps a checkpoint after encountering the enemy would be nice because I hard to start over from the beginning every time I died x) amazing game jam though! good job on this one ^^
Fantastic concept, really good interpretation of the theme and adaptation of echolocation! I’ll admit I got a bit burnt out from the lack of checkpoints rather quickly, but nonetheless, this is really impressively done!
Excellent use of echolocation! I got turned around so much that I couldn't advance, but that's a me problem. Great work! <3
I had so much fun playing this! I sucked at it but still really enjoyable ,really interesting and beautiful art!
-Dool
Pause menu seems broken on firefox, probably because it's the same keybind the browser uses to take the cursor back away from the game. I struggled to get into the menu, and could never get out without restarting -- which reset my settings. I managed to get usable input with the DPI buttons on my mouse, but I still DNFed since I couldn't figure out how to manage the threat. It ended up feeling like "if you get situational awareness, you die"
I also couldn't get the mic feature to work, Whenever I gave the tab access to the mic, the game's audio would stop, and it also didn't pick up the mic -- even after many refreshes
Hmm I'll have to look into that, I tested it in some other browsers and had my friends test the game also and the mic issue didnt show up for any of us, although I'm not certain if any of them used firefox so I'll have to look into that. The esc key was a blunder on my end, it just didnt register for me that that could happen lol, I should've gottem some playtesters for the game before the jam deadline. The situational awareness was a complain a received in general from many people, I'm already taking notes on how to fix that too, give the player more quality of life, but that for after the jam voting period ends. Thanks for the feedback!
Good LiDAR horror! A cool game idea that fits the jam theme perfectly.
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