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A jam submission

Snail Trail GameView game page

Submitted by Djtu75, domaal391, ErikSevertson — 2 minutes, 43 seconds before the deadline
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Snail Trail Game's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay pacing kept the experience engaging throughout.#43.5203.520
Outcomes were uncertain enough to support strategy and choice.#53.2003.200
Player interactions worked as intended in play.#53.6403.640
Music and sound effects supported the mood and gameplay.#51.9201.920
Interface feedback helped players understand game outcomes.#53.3603.360
The game had no bugs, glitches, broken systems, or unclear results.#53.3203.320
The game showed clear, thoughtful design and iteration.#63.8403.840
The art style and visuals fit the game’s intended tone or theme.#64.5204.520
I would choose to play this game again.#62.8402.840
The game balanced challenge and reward effectively.#63.1603.160
The core gameplay loop ran smoothly and consistently.#63.8403.840
The game’s difficulty felt appropriate for its intended players.#63.4003.400

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I loved the art style. Especially for level three. The snail was really cute and the animation for rising out of the cave was amazing. The mechanics for each level were great, and I enjoyed the different shells. Now, for my issues... Firstly, I wish there were sound effects. Crystals breaking, landing a jump... small things can make an experience go from good to great. Now, for being a game based off a snail, this game had the slipperiest controls I have ever used. The snail moved like a car: could only turn when moving forwards/backwards and the slightest amount of pressure will send them speeding off. In level two, the snail kept trying to overcorrect the turning. For a game with precise platforming, this was a frustrating experience. Most of my resets were caused by me launching over a platform and onto salt far away from my target.
  • This game was a little bit addictive. The controls weren't complex, but there was enough delay and oversteering to make the game challenging. There was one issue that was annoying, but not game breaking. The camera has a tendency to end up in the wall near the level edge, resulting in just a gray screen, this confused me until I shook my mouse and realized it was just out of bounds. Could use more audio. Otherwise, very good job!

Game Description
Snail Trail

Gameplay Dynamics
WASD / Arrows to move

Space to jump

Shift to switch gravity (level 2), activate glider in air (level 4)

R to return to checkpoint (level 4)

R to reset level (levels 1-3)

Game Design Team
Gideon Zimmerman- Game Designer
Erik Severtson- Game Designer
Dominic Lemen- Game Designer
Neil Shirvaikar- Game Designer

Game Atmosphere
A snail in a tiny world.

Slime your way through a foreign world in the all-new action-adventure game!

Collect shells and power-up to return to your village!

Technical Details
We made a little snail boi, and you control him.

Names of team members
Gideon Zimmerman
Erik Severtson
Dominic Lemen
Neil Shirvaikar

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

This is an okay action-adventure game.

Pros:

- Level mechanics were interesting

- Player model is cute

- Level design was good, particularly in levels 3 and 4. 

- Impressive effects were present everywhere in Level 3.


Cons:

- Lack of any audio whatsoever was a detriment to player feedback.

- The controls were really bad, and not in a Foddian way. The turning was inconsistent.

- Level 2 has no challenge. 

- Level 4 has no reminder of glide mechanics, potentially leaving players lost with an impossible jump. 

- Level 3's platforms were the same color as the ground, leading to missed jumps, since I couldn't see the platform.

Submitted

Assuming the game was meant to be kind of a rage game the controls were well done. The game could use some background music, and sound effects especially when you are breaking the crystals. I do wish there was a visual indication of when you are gliding as it was difficult to tell if it was working at times.

Submitted

Overall a pretty fun game! The controls were a little annoying but I guess it made for a good rage game though. Besides adding sound and maybe smoothing out the controls a bit, I have no complaints! The idea was super fun and I had a fun time playing it!

Viewing comments 23 to 21 of 23 · Next page · Last page