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Astrofall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #19 | 3.714 | 3.714 |
| Controls | #21 | 3.571 | 3.571 |
| Graphics | #51 | 3.571 | 3.571 |
| Overall | #58 | 3.153 | 3.153 |
| Fun | #60 | 3.071 | 3.071 |
| Accessibility | #74 | 2.571 | 2.571 |
| Theme | #89 | 3.286 | 3.286 |
| Originality | #145 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Game Description
Fast paced, pixel art game, the faster you go the more points you get!
How does your game tie into the theme?
Our game uses momentum as a main mechanic, you can control your falling speed and you have to maintain it in order to get more points an survive longer!
Source(s)
N/A
Discord Username(s)
Music & SFX @shanluki Art @daraggg Dev @space_sorcerer
Participation Level (GWJ Only)
1
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Comments
Great job on this, love the pixel art & music !
This felt really good, had great music and sfx, and the visual style is simple but striking. Very good!
cool game and I liked the retro music style!
Amazing scale. Graphics and music were good. I normally love games that I can beat. Only after a couple of minutes without my score increasing did I decide to stop and review. Then I read the instructions and down is to go faster. Ok, so I can recover all my health at slow speed after earning more points. I got 12k but I don't think there is any good progression mechanic here. I play longer, I score more.
This would make a great mobile game.
Hey! Thanks for playing! Our idea wasn't to make it endless but we had some problems at the start of the jam and we ended up not having enough time for things we would've liked to add
Here is my max score. Space debris and over use (and improper destruction) of satellites is a real modern world issue, I hope that we are being ethical in use of objects that orbit our planet, for the falling astronauts sake.
It felt kinda like an extremely polished idle clicker game.
you managed to make this pretty polished for the time given. Great job!
Loved the graphics and the music of this, fun gameplay loop and nice risk-reward system that utilised the jam theme well!!
Fun game! Great music and aesthetic. Though it seemed like it reset to the lowest difficulty every time I got hit, which I figure is an intentional part of the risk/reward system. But maybe it would feel like a better difficulty curve if it retained some lasting difficulty (min speed increases over time for example)?
We had an idea of making the minimum speed increase but we didn't had enough time unfortunately to do it the way we would like to :(. Thanks for playing and for your feedback!
Banging music, and a nice simple concept! There's inherent risk and reward here: go fast and get a higher score, or slow down to survive. A little on the basic side, but still a very decent effort for your first jam, I presume (Or second? I forgot how the participation level works). Well done team!
Glad you like it and thanks for playing!
*Anything but max speed is for cowards. Great music and vibes, I had a lot of fun with it!
Great to hear you had fun! Thanks for playing!
Music in this absolutely slaps. Wish the parallax background would speed up with the movement to show how fast I was going. Good job!
Thanks for playing, glad you like it!