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Driving and Danger's itch.io pageTeam Name
Thomas Dell
Game Name
Driving and Danger
Link to Gameplay Footage
https://youtu.be/5cLpPB9RHyE
List any content that was created before the jam.
Things made previous to the jam:
Pause menu UI, sky sphere + material.
The "Dynamic Road System" (for road creation) made by A Vie Guy Studios (me) on Fab
Music from Sound and Music for Games | We Love Indies (This music license was purchased. not using free demo)
Vehicles and car sound effects: Low Poly Stylized Cars by Lemmo Lab
Bowling pin asset: "Bowling pin" by Francesco Milanese on Fab
Environment Props: Low Poly Nature by Vertex Rage Studio
Gameplay Instructions
Goal: Drive to 4 Green Checkpoints to Win
Controls:
W+S to drive
A+D to steer
Space Bar to Brake
Hold R to reset in case you get stuck
Controls are also available for xbox controller for everything except navigating UI menus
Which Engine version did you use to create your entry?
Unreal Engine 5.1
What platform is your game built for?
Which Theme did you created your game based on?
Here we go again
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Comments
Great game! I enjoyed the audio and the concept of the events (especially the noir one), they are very fun and creative! I also liked the fact that they are cumulative, which can incredibly increase the challenge!
Thank you so much! Glad you enjoyed it!
This was really fun! Rolled 4 twice in a row getting "elevated" and couldn't reach the checkpoint, reset my car and fell through the ground. 10/10 lmao
Lmao, yeah certain combinations were not meant to be rolled and double 4's is a harsh one. Your only saving grace is going to a different checkpoint and hoping for a roll like a 1 that will launch you forward (typically off the map if it wasn't as elevated). I am still working on the project in my spare time, I'll be sure to fix the respawn location when height is elevated. Thanks for playing!
nice Game
Thank you for checking it out!
The idea was fun and driving felt good. The music and the visuals was also good. But the random events felt a bit overpowered and perhaps a bit buggy.
Thanks for the feedback. Trying to make 20 unique events was definitely ambitious to say the least. I'll be continuing to work on it since I noticed a few bugs as well after submission. I tried to make it where rolls above 15 and below 5 were overpowered and the rolls in the middle had lesser effect on the player. I'll be tuning it more as time goes on, thanks again for the feedback, and glad you enjoyed it!