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Santa's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #7 | 2.667 | 2.667 |
| Creativity | #8 | 2.833 | 2.833 |
| Gameplay | #9 | 2.500 | 2.500 |
| Overall Enjoyment | #9 | 2.333 | 2.333 |
| Use of Theme | #10 | 2.000 | 2.000 |
| Overall | #11 | 2.278 | 2.278 |
| Audio | #13 | 1.333 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's very simple but I like the idea! The artwork was good and I thought it was really funny when Santa exploded after waiting too long. I also liked the end screen. It was a bit frustrating that I had to reload the page every time I died to restart the game though. Overall, I think the idea was cool and I think it could be expanded upon.
The art was cute and you have an interesting idea, but the game was difficult to play. I managed to make it to the end, but I don't know if I would have if there had been more than one level.
I couldn't figure out how to get out of the note screen. I had to refresh the page in order to play more. I was able to jump over it, which let me keep going. I also had to refresh the page any time I died, as I couldn't figure out an in-game way to restart.
The countdown timer was an interesting way to keep the player moving, though I think it would have been nice if it had been mentioned somewhere in game without needing to wait and find out. I will acknowledged that finding out myself might have been less annoying if there was an in-game restart, as it did make sense when it happened.
Time stopping mid-jump made timing some of the landings a little less intuitive and a little more difficult for me. I kept wanting the'fall' to count as movement. I don't think it's necessarily a bad thing, but I don't know if I ever fully wrapped my head around it. I do think having time, and enemies, stop when you stopped moving was clever and could make for a fun platformer.
I think you have something here that could make for a fun game, but it needs some work to make it enjoyable.
Thank you for the feedback, and I will take all of this into account when making the rest of the game. I don't know why the note and death screen don't work on the web page, as they work fine in the engine I use, but I will see to that the problem is fixed as soon as the jam is over. Also I loved your game!
How do you get past the note???