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A jam submission

WORLDBREAKView game page

Shoot Em Up But The World Is BREAKING
Submitted by FlyingWater — 1 hour, 47 minutes before the deadline
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WORLDBREAK's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#14.0004.000
Audio#43.2223.222
Visuals#53.1113.111
Overall#53.1673.167
Gameplay#52.8892.889
Creativity#63.0003.000
Overall Enjoyment#82.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

What a fun game! The combat is challenging and upgrades are abundant. Couple of constructive feedback comments:

  • Field of view felt a bit tight, specially with speed upgrades
  • I know visual artifacts and "glitchiness" are mechanics that can be helped with upgrades, but in my opinion doesn't add anything to gameplay other than annoyance haha.

    I'd play more if it didn't get "annoying" to look at. Great game nevertheless. 
Submitted

What a fun game! The combat is challenging and upgrades are abundant. Couple of constructive feedback comments:

  • Field of view felt a bit tight, specially with speed upgrades
  • I know visual artifacts and "glitchiness" are mechanics that can be helped with upgrades, but in my opinion doesn't add anything to gameplay other than annoyance haha.

    I'd play more if it didn't get "annoying" to look at. Great game nevertheless. 
Submitted

https://www.youtube.com/watch?v=6rVx8mbJja4 Finally got level 17 PB.

Enemies get INCREDIBLY fast at levels 10+. On one of runs I struggled to run away even when going all for speed options.

The vibes are really good though, I liked them. I got used to glitchy look over time.

Submitted

The game sso blurry and shaky, which makes it uncomfortable to play.

Submitted

My personal best is level 16. Does the game end?

Submitted

I like how fast paced the gameplay is, and how quickly things escalate. The art is well done, simple but executed well. It's a fun game, and pretty polished, but there are a couple things holding me back from enjoying it as much as I could.

The screen shake and glitchiness gets out of hand really fast, and makes it too hard to process your surroundings or even where you are. It also interfered with the text in the tutorial, which made it a bit hard to read. I do like the idea of the game getting more glitchy and hard to read as things ramp up in intensity, but I think that it could stand to be dialed back a little bit, at least until much later.

The small viewport does make it more chaotic and forces you to react quickly, but makes it frustrating to play when enemies come out of nowhere with little to no time to react. A directional radar could help alleviate this, and could be tuned to be vague enough to still require quick reactions on the part of the player.


Submitted

There are some good elements here, but the "glitchiness" and screen shake is overdone. The viewable area is already pretty small, limiting your time to react, along with some rather large enemies right from the start. There is just too much against the player. It also makes the text hard to read, which is problematic for new players trying to learn what your game offers. Pick the things that you most want to use and focus on them, while lessening some of the others. Maybe adding some things in later as an increasing difficulty, but right now it starts off with too much.

I also tried to use the portals to get upgrades, but was being attacked and killed while on the upgrade screen. Maybe an experienced player who know what all the upgrades are can react quickly and pick an upgrade to get out before taking too much damage from standing still, but I expected that to be a temporary safe zone while picking an option.

Submitted

The game was fine overall, and I would have enjoyed it more if there was less screen shake. Other than that, the game looked really visually polished. I also kept dying because the camera was being crazy (the screen shake) so try to be a little fairer when designing how your enemies work.