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Ball Meets Wall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7 | 3.923 | 4.083 |
| Graphics | #23 | 4.003 | 4.167 |
| Overall | #93 | 2.871 | 2.988 |
| Controls | #98 | 2.722 | 2.833 |
| Accessibility | #103 | 2.322 | 2.417 |
| Theme | #124 | 2.642 | 2.750 |
| Originality | #134 | 2.482 | 2.583 |
| Fun | #138 | 2.002 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Game Description
Use Momentum to smash the wall with the ball
How does your game tie into the theme?
Use Momentum to smash the wall with the ball
Source(s)
N/A
Discord Username(s)
Anonymyst LLC
Participation Level (GWJ Only)
30 I think
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Comments
okay i have to get this out of the way first, that music slaps, dang. i really love that classic demoscene music style, its so good
there's not really much of a game here, so it's not the most fun thing in the world, but i will say the graphics are very pretty. love how shiny the ball is, and how sparkly the stars are :3
feels like a tech demo, but i must say, the tech on display is quite cool! (update: just read one of your comments explaining how the graphics work, and MAN that is super impressive, knowing all the graphics are done within a shader. made me boot the game up again just to see it in action again under that perspective)
Rocking music, cool shaders, unfortunately very laggy and hard to see what's going on.
Besides this being mostly a (very impressive) technical showcase, I think it's really fun to control the player, until I meet a titular wall at least lol. Very cool!
thanks for playing and glad you enjoyed the game and the ball movement - wish I had time to do more with it
The music and shaders were really cool, I would've liked some more to do with the ball though.
Thanks.
Yeah wish I had more time to add to the game
I can tell how much love you put into that shader. I would have liked some ramps to jump off of, and i really feel like I should be shattering that wall, but I understand that the time limit of the jam stopped you there.
Thanks for playing, yes both of these were on the todo list...
The goal was to make a store where you spend you earning (how hard you hit the wall) to upgrade your ball and then you break a wall and it appears farther away and stronger (that part was partially implemented)
Very cool music and shaders
Thanks, glad you liked it
This is the most 80’s thing I have ever laid my eyes on, beautiful
Glad you liked it, yeah the colors and patterns do give that vibe
This music rocks
Thanks, credit for the music goes to Yannis Brown - 1234.....rock!!!!! on modarchive.org
Impressive use of shaders here, live reflection on a web build?!? Pretty cool track as well, how did you make these materials work in Godot? I played until there was no more wall to meet.
Thanks for playing.
Believe it or not it is all one massive shader with physics handled by the script and using uniform variables.
I was inspired by shadertoy.com and really wanted into play around with it.
The reflections are just the ball looking out from its position and doing raytracing as it is round.
Yay I should have spent a little more time with game itself but whenever I added something to the game it broke the shader and back and forth it went.