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A jam submission

Nebula DriftView game page

Shoot and Drift through waves of enemies in a space waste land.
Submitted by ItzBlitzzy — 4 hours, 18 minutes before the deadline
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Nebula Drift's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#443.3503.350
Graphics#533.5503.550
Controls#553.2003.200
Theme#553.8503.850
Overall#603.1293.129
Accessibility#612.6502.650
Audio#842.9002.900
Originality#1402.4002.400

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used

Right Wildcard

The third wildcard (description pending)

Game Description
​A game where you play as a spaceship that uses beams for movement and attack. Defeat the waves of enemies and pick up power-ups to support you through your battles.

How does your game tie into the theme?
The game uses beam or gun recoil to move the player and drift through space

Source(s)
N/A

Discord Username(s)
Blitzzy

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

I feel like the stars should have been going the other way, it feels like the ship is going backwards. It's a nice and simple arcade shooter. Great work

Submitted(+1)

Graphics give that old school arcade feel with the CRT filter, really matches the game play well.

I like your use of the theme with momentum from the bullets being your sole method of movement.

Nice work.

Submitted(+1)

As simple are the graphics, so endearing they became after just a short session. Incredible work and absolutely great example for the phrase “less is more”.

The game is good and the juice comes in a big box with this one. I love it.

The only complain I could possibly muster is that the gameplay can feel a bit chaotic, especially if you start shooting in a single direction and become chased by enemies, it would feel like you have no control over where you go, just trying to survive, which can be fun, but to be great it needs an extra something. I lack the necessary experience to be able to point that something, but I truly believe this is very close to greatness, just needs that extra mile.

Maybe something along the line of greater vision, like a radar or mini-map or radial pointers for incoming enemies.

Maybe something more subtle, yet complex, like a specific way of how the enemies move when they give you chase so that they won’t just tailgate you like a jock in his daddy’s expensive car on the highway until you do a last second maneuver.

Maybe having the world build as a sphere, so that you meet the enemies left behind on the other side could also discourage running madly and aimlessly.

Nevertheless, great work and it has been a pleasure to try it out!

Developer (1 edit)

Thank you for the feedback. This helps me have an idea of what I'm still lacking, which brings motivation to me to learn and create better games in the future.  I'll keep this in mind in the future when I have more experience. Once again, thank you, and I'm glad the game resonated with you!

Submitted(+1)

Superb graphics! Love the implementation of the subtle glow around the player and enemies!

Submitted(+1)

High score: 890 (then my Safari browser crashed, probably would be fine in Chrome) I like the stylized shader! And the pacing, made me feel like a powerful space ace.

Submitted(+1)

The fisheye effect for the CRT is a bit too strong, but otherwise this is a great little space shooter!

Developer

Thanks! I'm glad you like it!

Submitted(+1)

Beautiful game! I love the sounds and the looks of it. It is also quite fun but i feel like the enemies move too fast against me! 

Congrats on your submission!

Submitted(+1)

Pretty cool entry! Everything about this made the game feel great to play, I love how the momentum was incorporated and I loved the look and sound design of it all

Developer

Thank you, I'm glad you enjoy the feel of the game!

Submitted(+1)

The aestetics were off the charts, immediately fell in love with them! Music was quite nice, fit the theme well! Also, THIS is momentum. Like it fits the theme to a tee!

Unfortunately i felt that the enemies were a bit too fast. I can react and shoot them, but then i cant go for pickups or try to avoid other enemies. And sometimes they were so fast, i couldnt react and already lost a live. But maybe thats just me and a skill issue :D

Developer(+1)

Thank you for the feedback, I'm glad you liked the style! I also just noticed that the first enemies are way too fast, making the first wave hard when the player is still learning the game.  I'll keep this in mind in the future!

Submitted(+1)

Nice aesthetics on the game! Wish the music kept going on during gameplay but I managed to hit 11000 after which I think there were no more new waves :) had fun with this one good job!

Developer(+1)

That's awesome, I'm glad you had fun! 

Submitted(+1)

Great game, lot of fun to play! Very easily understandable and feels good for the theme. Finger started to hurt around wave 14, would have loved to be able to hold down the standard attack, maybe even with a lower overall fire rate. I didn't like the rounded camera distortion.

Overall, this was a great submission; really great work!

Developer

Thank you! I’m glad you liked it!

Submitted(+1)

I got to Wave 15 with a score of 5270! I mostly just went in one direction shooting behind which, caused something funny where I sort of ran too far away from the music. But it was fun! I love how right clicking boosts you backwards and gives you a chance to dodge the lasers. Super easy to pick up and understand! Well done!!!

Submitted(+1)

I also like the warping effect on the screen! Very nice touch

Developer

That's awesome! I never knew you could do that. I should have playtested more hahaha. Thanks for playing my game!