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Verse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #73 | 3.051 | 3.667 |
| Theme | #79 | 3.421 | 4.111 |
| Accessibility | #92 | 2.404 | 2.889 |
| Fun | #100 | 2.681 | 3.222 |
| Overall | #106 | 2.774 | 3.333 |
| Audio | #109 | 2.589 | 3.111 |
| Originality | #117 | 2.774 | 3.333 |
| Graphics | #128 | 2.496 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.5.1.mono
Game Description
A Portal-like puzzle game utilising real world (and some not-so real world) physics logic
How does your game tie into the theme?
One key mechanic is, when blasting a object one way, your player gets thrown the other way - which ties into real-world conservation of momentum (nerd physics stuff)
Source(s)
N/A
Discord Username(s)
@swagmaster0.
Participation Level (GWJ Only)
2
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Comments
Really interesting mechanic! Also like how stylish the game was. Good job and happy holidays
I got up to the level where they introduce the explosives. There is a lot of jank and I wish the menus expanded along with the screen (They are very small on fullscreen) But it was fun, and very inventive.
Very impressive puzzle game for a jam and really fun way to incorporate the theme.
The puzzles were good level of difficulty and the voice went great the game. The controls felt a little off at times and the blue gel ball bounced in a funny way but completely understandable for a week jam.
Keep them coming!
In my experience life is sort of like this, one robotic test after the next, me just a whim to the physics of the universe around me. Is math a constant or something created? Gravity exists, but does it have to? Can it change? In my working job sometimes I too am reduced to putting cubes on buttons, opening doors, pressing buttons; really this is all there is.
Portal 3: Gun. Now with Microsoft Sam.
I liked the puzzles and the gun recoil mechanic, good job!
Just enough levels, assuming the quit to desktop on the 'eaddnay ndeday' was on purpose
Yes, it was on purpose. Probably should have had a ‘the end’ screen, but yeah
unconventional but i liked it
The equal-and-opposite reactions with launching the cubes sending you backwards was an interesting twist on Portal 2. I would have liked to see a more focused set of puzzles around that concept alone.
Yeah, I really should have focused on that mechanic more. Level design isn’t one of my strong suits - I was struggling (and procrastinating) with coming up with new levels that were interesting, but I’m probably making excuses.
Thanks for playing
The physics puzzles really reminded me of portal, as well as the robot voice, nice job!