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A jam submission

VerseView game page

Submission for Godot Wild Jam #88
Submitted by swag — 13 hours, 20 minutes before the deadline
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Verse's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#733.0513.667
Theme#793.4214.111
Accessibility#922.4042.889
Fun#1002.6813.222
Overall#1062.7743.333
Audio#1092.5893.111
Originality#1172.7743.333
Graphics#1282.4963.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.5.1.mono

Game Description
A Portal-like puzzle game utilising real world (and some not-so real world) physics logic

How does your game tie into the theme?
One key mechanic is, when blasting a object one way, your player gets thrown the other way - which ties into real-world conservation of momentum (nerd physics stuff)

Source(s)
N/A

Discord Username(s)
@swagmaster0.

Participation Level (GWJ Only)
2

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Comments

Submitted

Really interesting mechanic! Also like how stylish the game was. Good job and happy holidays

Submitted

I got up to the level where they introduce the explosives. There is a lot of jank and I wish the menus expanded along with the screen (They are very small on fullscreen) But it was fun, and very inventive.

Submitted(+1)

Very impressive puzzle game for a jam and really fun way to incorporate the theme.

The puzzles were good level of difficulty and the voice went great the game. The controls felt a little off at times and the blue gel ball bounced in a funny way but completely understandable for a week jam.

Keep them coming!

Submitted(+1)

In my experience life is sort of like this, one robotic test after the next, me just a whim to the physics of the universe around me. Is math a constant or something created? Gravity exists, but does it have to? Can it change? In my working job sometimes I too am reduced to putting cubes on buttons, opening doors, pressing buttons; really this is all there is.

Submitted(+1)

Portal 3: Gun. Now with Microsoft Sam.

I liked the puzzles and the gun recoil mechanic, good job!

Submitted(+1)

Just enough levels, assuming the quit to desktop on the 'eaddnay ndeday' was on purpose

Developer(+1)

Yes, it was on purpose. Probably should have had a ‘the end’ screen, but yeah

Submitted

unconventional but i liked it

Submitted(+1)

The equal-and-opposite reactions with launching the cubes sending you backwards was an interesting twist on Portal 2. I would have liked to see a more focused set of puzzles around that concept alone.

Developer

Yeah, I really should have focused on that mechanic more. Level design isn’t one of my strong suits - I was struggling (and procrastinating) with coming up with new levels that were interesting, but I’m probably making excuses.

Thanks for playing

Submitted(+1)

The physics puzzles really reminded me of portal, as well as the robot voice, nice job!