Nice rolling game - the graphics and music are great, wish I had my controller with me. I was only able to play for a little bit will try to finish the later levels in the future
Play game
Holy Rolly's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #13 | 4.263 | 4.263 |
| Accessibility | #13 | 3.316 | 3.316 |
| Fun | #20 | 3.684 | 3.684 |
| Audio | #21 | 3.684 | 3.684 |
| Overall | #36 | 3.436 | 3.436 |
| Controls | #63 | 3.105 | 3.105 |
| Graphics | #75 | 3.263 | 3.263 |
| Originality | #120 | 2.737 | 2.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Game Description
A monkeyball inspired platformer.
How does your game tie into the theme?
Using the momentum gained from the levels rotation you navigate platforming puzzles.
Source(s)
N/A
Discord Username(s)
Findingcheeko
Participation Level (GWJ Only)
2
Comments
Nice work! It was a lot of fun finding the sequence breaks. I had to call it at level 8, but it was really fun collection of mechanics, it’s easy to see this being expanded.
Pretty good job I think the main things its lacking are all polish things that will make it feel that much better. Getting a cool run with ramping off the towers and finding the "tricks" of the level was fun. There was unfortunately a lot of inconsistency with the towers and ramping up them that was very frustrating after pulling off a tough move and then bouncing straight off. Those are just bugs and polish like I said good game overall!.
always love checking out other people's interpretations of the same game emulation! great job
Let's roll!
Fun game but very difficult. Should have listened to the "play on controller" advice probably. The spiral level is very mean on WASD controls.
Bro I really like the mechanics but the game is extremely hard and maybe thats because im not playing on computer
I'm a KnM user, and unfortunately, right trigger doesn't seem to translate to right click.
Found a minor bug with menu: Esc Down will close the menu, but Esc Up will open the menu.
Ultimately, I found the game fun enough to struggle for a little bit on a tougher level before giving up. The complaints I have are tiny little fixes on an otherwise good presentation.
Not having a controller for game like this is kinda sad, monkey ball game are lot of fun, and would be even more enjoyable with controller, guess i know what kind of gift i want for xmas
I actually had a surprisingly hard time getting the brake and tower destruction to work consistently. I maybe should’ve explained how the towers work, they take damage equal to the difference of your speed and their shield. I am excited to keep working on this project and making those two things consistent is top priority.
This was a lot of fun, we were considering a monkeyball like too, great minds think alike. Audio and graphics are fantastic, game was fun and responsive. The tower concept was really interesting too, would like to see more creative uses of the level like that.
fun and difficult game! i liked the puns you put into almost every level ;)
I would have liked to see more done with the towers, since that's the unique hook to this SMB-like.






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