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A jam submission

Manual OverrideView game page

Two players. One manual. No room for error.
Submitted by bixarrio — 10 minutes, 31 seconds before the deadline
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Manual Override's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#34.1664.500
Overall#103.3953.667
Creativity#103.3953.667
Fun#103.0863.333
Audio#112.7773.000
Theme#133.5493.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Briefly explain your games interpretation of the theme?
Manual Override is a co-op game and requires two players to work together

How much CODE (text or visual) did you make?

AllButSnippets

You created all of the code but used search results to help with code snippets

How much of the game's ART did you make?

Partial

You created some of the art (not with AI) - but used a lot of existing assets

How much of the game's SOUND EFFECTS did you make?

None

You didn't create any sound effects - you used existing audio for your game

How much of the game's MUSIC did you make?

None

You didn't create any music - you used existing music tracks for your game

Other comments (Code / Art / Sound / Audio)
Didn't have time for music, sorry

Aren't you awesome for being creative and taking part?

Yup

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Comments

HostSubmitted

Gave this a good go with Elysia, it was a lot of stress to begin with "You are reading the symbols too slowly" to quote my wife. But once we started to come up with ways to describe things, we got a lot better. We failed to complete it but got through 3 of the 4 required puzzles at least!

Initial onboarding could do with some work - to help players know / visualise where to find the "ship markings" so they know there's only 1 (for example). Also, understanding the 4 terminals are 4 mini games that need solving to win, and arent worth touching until you know the type of ship you are on. 

The manual and choice of symbols / shapes was well done. Especially under pressure, its simple enough to get complicated when things start going wrong. Some mechanics were a bit harder to understand, like the power and number of lights on a terminal - but once you understood it, it is good. Some original ideas too mixed in, such as your power level reducinng each time you get a wrong answer - meaning you have dynamic data to deal with too.

Thanks so much for getting involve Bix!

Submitted

I get the idea of what you wanted to do, and I like keep talking and nobody explodes. But I wasn't able to understand where I had to do something, it felt like I could interact with nothing 😅

Developer

I’m sorry, I had little time for tutorials and stuff. The computer screens are interactable. Everything is done on the screens. Thanks for trying, though

Submitted

Don't worry, I did no tutorial on my end either! 
I'll give it another go now that I know more :)

Submitted(+1)

Now, I feel very stupid because there's a big "Interact - E" that pops when you look at the screen 😂

It's a pretty cool game! You succeed to make some really cool puzzles :)

I needed a few run to get used to it but now I feel pretty confident I could win a game at some point (I kept running out of time on the last screen).
Really nice game! :)

Developer(+1)

Oh, thank you for trying again!