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Experiment 66's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #31 | 3.000 | 3.000 |
| Controls | #52 | 3.231 | 3.231 |
| Fun | #67 | 3.000 | 3.000 |
| Originality | #69 | 3.231 | 3.231 |
| Overall | #73 | 3.033 | 3.033 |
| Graphics | #81 | 3.154 | 3.154 |
| Audio | #83 | 2.923 | 2.923 |
| Theme | #120 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Game Description
One hit-kill horde game, play as an escaped experiment killing guards
How does your game tie into the theme?
You hit enemies into each other using their momentum to kill them and the player grapples into enemies using the momentum to kill enemies on impact
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
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Comments
It's well done but very hard for me xD
I keep on dying here! still, not considering the excessive difficulty (for me) it looks nice.
Congrats on the submission!
High score 5! Hey-O! I like the disco man and the death metal and the DESTRUCTION!
Controls feel good and the idea is interesting. Enemies are really overpowered though, too many, shooting too fast and one hit kills. Would be more fun if you stood a chance of lasting even 10 seconds. Still enjoyed trying it out, there is a lot of potential here, good job.
This has a lot of potential, just needs some iteration on the gameplay. Some way to convey when enemies are going to shoot/what the trajectory of the bullets will be would do a lot. Maybe also letting us use one of our abilities to delete or redirect shots?
Combat feels good, I just didn't get to experience it without dying within 10 seconds xD
Echoing some other comments on modifying some values or having a difficulty slider. Cool entry though!
Interesting art direction. I'd increase the # of hits the player can take, or increase the slash range + make the slash destroy bullets. Also decrease dash range. Cool entry overall.
Character art and animations are very cool, gameplay feels very smooth and it's fun too, would like to see more of this game!
The graphics were very cool
It’s a fun game, my issue would be the controls that i found confusing at first and the UI isn’t always responsive. Sometimes in the UI i can change key, other i can’t it wasn’t consistant. Took me a while, but after having everythings ready it was really fun. I just couldn’t really figure the slow motion tho. I thinks it would make the player dash on all the enemy in the order but i couldn’t use it properly, maybe not implement yet ? Those aside, nice animation and idea, kinda remind me of Lost Potato, while it’s totally differents.
Game is really hard but also fun and addictive, kudos!