Loved the idea of using rockets to improve your job and i would like to see more so I hope u dont abandon this project!
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Jump_Unity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #3 | 3.571 | 3.571 |
| Gameplay | #3 | 3.143 | 3.143 |
| Creativity | #4 | 3.143 | 3.143 |
| Overall Enjoyment | #6 | 3.143 | 3.143 |
| Overall | #7 | 2.810 | 2.810 |
| Audio | #8 | 2.429 | 2.429 |
| Visuals | #14 | 1.429 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's very simple, but I like the idea! I like how you're taking the rocket jump mechanic from TF2 and turning it into it's own platformer type game! It is quite short and I would have loved for there to be more content and mechanics, but I understand that it's hard to do all that within the time limit. I really like the concept, and I think it would be very cool to expand on it after the jam is over! Good job!
I found the controls to not be very responsive. It felt like it went too quickly from not moving to a surge of movement. I initially had a hard time just getting over the first small jumps. The jump felt slow to respond and I often went over the edge, and had to adjust where I jumped from. Then I found myself sliding off the other side, like it was ice. I tried with a joypad, using the analog stick, and that was better. Then I got to the big jump and could not jump it. It took a bit and I was getting ready to give up when I finally figured out how to use the explosions to jump. It was not intuitive, as I was expecting the missiles to be aiming at targets. I did notice that when it exploded nearby it pushed the character, but my initial experimenting did not give enough movement, and were not acting like a jump, so it did not seem to be usable for that. It would be nice if you included a bit more info guiding people to use the explosions for jumping, for those of us who did not get the TF2 reference. I managed to use the explosion jumps to get to the red bumpers. I was not able to get past them, and that is where I gave up. I had switched back to keyboard and mouse for that area, but the controls just did not work well for me. I think the explosions for movement is a decent concept, and could make a good game, but this one just wasn't working for me. Good luck.
Thank you for your feedback! I'll make an effort to make it more approachable and add more explanation for rocket jumping. If I keep working on this in the future, I'll make sure to tune the movement to feel less awkward, and fix the ledge sliding issue. (Thank you for pointing that out btw, I conmpletely missed it)


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