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Impetus Overdrive demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #107 | 2.621 | 3.571 |
| Theme | #125 | 2.621 | 3.571 |
| Originality | #133 | 2.516 | 3.429 |
| Graphics | #138 | 2.306 | 3.143 |
| Overall | #148 | 2.022 | 2.755 |
| Fun | #151 | 1.572 | 2.143 |
| Accessibility | #152 | 1.258 | 1.714 |
| Controls | #154 | 1.258 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Game Description
A puzzle platformer where you can change your gravity.
How does your game tie into the theme?
Impetus is a synonym for momentum and the cube is called an imp.
Source(s)
https://github.com/Shaman3223/impetus
Discord Username(s)
Broke
Participation Level (GWJ Only)
2
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Comments
Hey this was pretty cool! I thought the voice acting was pretty solid and it was funny to see my cube do little spins and float around in zero g. Great work!
Didn't expect this game to have voice acting. Cool puzzles. I think the camera controls being reversed was strange and the camera was too close to the player so it could be hard to see. The third level had platforms in the dark for some reason which I couldn't see at first. While I think the filter looks cool, it does make it more difficult to see.
Your single biggest issue here is the controls. I really liked the game over all but it was kind of a mind bender to keep the controls correct in my mind. I did have a small issue with an elevator shoving me under the map but other that that I really wanted to keep playing and see where you took the concept. Props for doing VO its always something I want to do but never have the time in a jam.
This really needs a mouse sensitivity adjustment and a toggle for horizontal and vertical invert. the default controls were rough for me.
I developed this on a touchpad, Ill try and update it. Thanks for the critique!
Voice acting and tone of your game was fun. I liked the concept and clearly you had a direction you wanted to take the game in. The camera controls made it really difficult to play, the camera was very sensitive and close to the player. The enviroment texture also made it really hard to tell where to go, everything blended together. Controls did feel fun and your game has good tone, congrats on your submission
Thank you for playing, I might update this game because the vision is definetly there, I just didn't have time to make it pretty. I appreciate the critique.
nice voice acting! i really liked the overall vibe and look of the game. one piece of feedback is to improve third person controls, they didn't feel intuitive. other than that great job.
Im glad you liked the voice acting, It was the part I was most nervous about lol. Thanks for the critique, Ill probably adjust it later.