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TripHop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 3.778 | 3.778 |
| Creativity | #3 | 4.000 | 4.000 |
| Overall | #4 | 3.815 | 3.815 |
| Theme | #9 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The movement/gameplay is a bit too fast imo, it doesn't allow time for any strategic planning and made platforming/reacting a struggle. I miss time my jumps a lot when what I should really be focusing on is planning my way to the next carrot.
Other than that, I love the concept and the art! good stuff!
Thanks for the feedback! The way it works currently is that your movements are stored for the echo to follow, disregarding any time you were standing still. So the way I've been playing at least is that after getting a carrot you can move to the side and sit still for a second, looking at the patterns of all the echoes to plan your route. Nothing will change at all if you just stand in a safe space for a while. I can definitely improve on the platforming controls though.
pretty cool concept!
Thank you! I would love to spend more time working on it to make it a proper arcade-style game