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Feedback on my complex top-down shooter

A topic by FialaGames created Dec 23, 2025 Views: 243 Replies: 3
Viewing posts 1 to 3

I’ve released my next game as a solo developer — Xeno Defense Protocol — a project I’ve been working on intensively recently. It’s a browser top-down shooter with tower defense elements and an RPG progression system (you can buy and upgrade weapons and various other upgrades). In short, what the game is about: Defend your base against waves of alien insects and farm as many materials as possible, which are needed to upgrade your equipment (If you die, you will lose all collected materials from the current mission). I’ve also implemented multiplayer modes (DM and TDM). I’d be very grateful for any feedback — that’s the most valuable thing for me.

You can play the game here: https://fialagames.itch.io/xeno-defense-protocol

No registration is required; you can play as a guest.

(+1)

This was fun, a few things I noticed after about 15-20mins of playing.

It took me a while to figure out the the base I was defending was also a shop. I spent longer than I will admit running around without ammo.

I found the recoil on the pistol slightly annoying. I was expecting it to be more with the shotgun but it had the same amount.

The torches in the level took me out of the immersion a bit. They weren't mine I was some kind of space marine. They weren't the bugs, so whose were they.

(+1)

Thank you. Based on your feedback, I have adjusted the appearance of the torches and the base.

I made new gameplay trailer for my game. What do you think?