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Interdimensional Mechanic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 3.674 | 4.500 |
| Gameplay | #4 | 3.062 | 3.750 |
| Overall Enjoyment | #4 | 3.470 | 4.250 |
| Overall | #4 | 3.232 | 3.958 |
| Use of Theme | #4 | 3.266 | 4.000 |
| Visuals | #6 | 3.062 | 3.750 |
| Creativity | #7 | 2.858 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yes! It’s a very chill game to play, but I want more tension like boss fight :))
Cool idea, but I unfortunately ran out of time. A boss fight would have been a pretty awesome ending!
Really impressive game for 10 days. Gave me a lot of ideas and honestly pretty solid game feel.
Feel like it might be a bit more exciting in the beginning if the enemies had less health but there were more of them.
Also, I might be missing intended gameplay but there's something really unsatisfying about the scrap for the level progression being shared with the gun purchase mechanic making it so the first few levels you don't have the choice of saving for a better gun. Maybe being able to progress waves without depositing scrap or something could feel better.
Thanks! I agree that it can feel kind of unsatisfying not being able to save up for weapons in the early waves. Thanks for the suggestions, I may do a small update after the jam is over!
This was a fun little game. It took a few tries testing out different weapons, before settling on the AR as the best for me. I got the Sniper just before getting rushed in the water dimension, so it was a really bad time to be trying that one out. The SMG and Shotgun also worked decently well for me, until I could get the one I wanted. I never tried the pistol as it seemed overpriced for the stats.
You have a nice base here, but the progression could be better. Early on the weapons felt too expensive, and I often could not get any until wave 5 or 6. Even then, once you finally can collect enough scraps in a level to get a new weapon, you are limited to the 2 options offered. It would be nice if the random selection favored cheaper options on levels where you are going to get fewer scraps, and also that other cheaper options are offered. Once I got the AR I was fine and used the basic version to finish the game on wave 11. The plant enemies that shoot were the ones I had the most trouble with, due to the large number of projectiles that slowly moved across the screen filling it up in places.
Thanks for the feedback! I did overscope this project quite a bit and as a result the game came out kind of unbalanced. I appreciate that you kept playing! From my testing, I have found that the best strategy is usually to buy a modified weapon (plant, fire, or water) for each dimension because they each do 1.5x damage which is really good in the later waves. I'm glad you enjoyed the game!
My first playthrough I got an AR, and then a modified one, then got tried the sniper on the level where I got rushed and died. The next try I did not get any ARs for a while and the modified options I did get I could not afford, or were for weapons, such as the sniper, that I was not as interested in. It wasn't until one of the last waves that I finally had a modified AR offered, and I was almost to the goal, so skipped it. I also wasn't sure if the modified ones would be more effective against one type and less effective against another. It might be good to include a note somewhere on if they also are weaker, or still do base damage, to their aspect.
Thanks for the response. I realize that there is a big luck factor in which weapons the shop sells so sometimes you just have to play with what the game gives you. Just so you know, modified weapons will just do normal damage against any enemies that are not from the dimension it does extra damage to. So, no there is no disadvantage ever applied when using a modified weapon. I completely understand the idea that it might do less damage to some enemies but I don't know how to make the player know that without explicitly stating that it does not deal less damage in any dimension. Thank you for the feedback!
I loved this game and I made it all the way to wave 4, but the only real problem I have with this game is the hitboxes. Make the player hitbox smaller so that the game can be more forgiving with the player.
I appreciate your feedback. The game is meant to be challenging, but I know it can be frustrating sometimes. If you haven't already, you could try the easy mode which will give you slightly extra health regen. It's just meant for players who want to enjoy the game without as much stress.