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A jam submission

Salvage HunterView game page

Side-scrolling shooter where you collect scraps to upgrade your ship.
Submitted by Dragon's Isle Software, A Wandering Songbird — 6 hours, 47 minutes before the deadline
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Salvage Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#13.6673.667
Overall Enjoyment#24.0004.000
Overall#23.4723.472
Use of Theme#23.8333.833
Audio#33.3333.333
Visuals#43.1673.167
Gameplay#62.8332.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

Surprisingly fun shmup for one with shop system! Really ambitious too! It took me a while to get used to how the game works though.

That said, WOW, the ship inertia is REALLY aggressive in this game. I’m used to arcade shmups where there’s no ship inertia, and Western shmups typically don’t have, like, a lot of ship inertia. I think the ship inertia should be reduced or make acceleration faster.

I constantly ran out of energy at early and late game.

I think if I seriously considered going for scrap counterstop, I’d go for a:

  • Main weapon: shotgun
  • Sub-shot: quick shot
  • Third shot: rocket setup since the rocket shot is super duper good due to splash damage.

https://www.youtube.com/watch?v=AkPLaR9h6so

Developer(+1)

Thanks for playing and the feedback!

We're going to rebalance much of the combat after the jam. The weapons were meant to also get purchasable upgrades, to allow further customization, but we ran out of time. We'll work on the inertia/acceleration. We wanted the energy limit to be part of the strategy, but need to balance it better, especially late game. We made the first Energy Storage upgrade cheap to help early game, but it really depends on play style, and that still only gives a small boost until you get the regen. Once the core is balanced we plan to add late game procedural endless upgrades, along with new options for starting in higher difficulty dimensions.

Thanks again for recording your playthrough!

Submitted(+2)

Decent game! Reminds me of Nokia game Space Impact. I don't know if it's just me being bad at this, I couldn't go past first boss; always run out of ammo in boss fight. Maybe it's been a while I've played such games. Reading other's comments here makes me want to try harder and beat the boss to see what the upgrades are like!

Developer(+1)

Thanks for playing and the feedback.

The bosses can be hard without upgrades. It is generally a good idea to warp back to the station to upgrade before fighting a boss. If you get to one, then warp right away while dodging. You will repair and recharge at the station. Then, you can warp back to where you were, in the boss fight, at full power. I'd recommend getting either more energy storage or shields as your first upgrades, depending on what you can afford.

FYI, you can click the fake, in-game only "ads" for 10 free scraps, each time you visit. They just pop-up a message in this version and don't go anywhere else.

Submitted(+2)

I got every upgrade and weapon so I say a 9/10, it just had a few bugs when playing for the first time.

Developer

Glad you enjoyed.  If there were any bugs that stood out, please let us know so we can try to fix them.

Submitted(+2)

I had a lot of fun with this game! I really liked the progression, it kind of reminded me of the learn to fly series! I love how after a while you just become completely OP and just destroy everything in your path. My favorite weapon was the shotgun because it would destroy tons of enemies at once! I also ended up buying out the entire shop! I would have liked to see a distance tracker to see how far I could get in a single dimension. Overall, I had a great time!

Developer

Glad you enjoyed! I wanted to add a screen to the station with stats like number of kills, total amount of scraps, and overall distance traveled, but ran out of time. I had not thought about per dimension stats or distances, but will add it to our notes.

Thanks for playing and the feedback!