Neat concept! Definitely has a strong sense of atmosphere, but after the 8th or so loop with nothing too crazy happening it started to feel a little repetitive. I liked the hallway with the banging door sound and the one with the lights turning on, I think those were the best at making me feel scared.
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Hallways's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #44 | 1.859 | 2.200 |
| Sound | #47 | 1.859 | 2.200 |
| Art | #49 | 2.028 | 2.400 |
| Overall | #51 | 1.690 | 2.000 |
| Eldritch | #52 | 1.352 | 1.600 |
| Gameplay | #52 | 1.352 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Notes
You have to take stairs that go down in order to progress.
Comments
The variations did their job >:)
Yes, there is progression. I wanted to make it more obvious within the game but you are actually descending to new floors. There's about 14 hallways and each has a variation. The ending might be a little underwhelming tho: just a fade to black that implies the character's journey keeps going.
Thank you for playing!
Cool environment, and I was definitely curious to explore!
I felt unsure about what to do, and the lights off hallway was a cool variation, but there doesn't seem to be much of a game here. I'd love to have something change at least a little bit, and I worry most players will assume everything is infinite without slight variations.
Still, a cool experiment!
Glad to hear you liked the environment! I tried to go for a simple gameplay (basically a walking sim) and focus more on the variations of each hallway. They are a bit subtle at first but they get more extreme as you continue to go down; some play with visuals and some with sound, but each of them has something odd to point out. It is true that making the variations more noticeable/extreme would have been more entertaining but I didn't want to risk the deadline lol.
Thank you for playing!







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