Play game
In the Moment-um's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #137 | 2.162 | 2.250 |
| Accessibility | #141 | 1.761 | 1.833 |
| Graphics | #142 | 2.162 | 2.250 |
| Fun | #142 | 1.922 | 2.000 |
| Audio | #146 | 1.201 | 1.250 |
| Theme | #152 | 1.761 | 1.833 |
| Overall | #153 | 1.830 | 1.905 |
| Originality | #154 | 1.841 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Game Description
blurb blurb blurb, blurb is the worb, and its my first game
How does your game tie into the theme?
when you get really into a good game, and you get that "momentum" you can make decisions faster, better, stronger, and its like time slows down, like in this game! ;)
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
Leave a comment
Log in with itch.io to leave a comment.


Comments
Hey!
I got a little confused at first because my W was making me go down (?) xD I think it's just a matter of rotating the camera so that's on me xD
The weapons should have a small cooldown so that you don't just spam.
Altho it's fun to see the arrows just flying there xD
Congrats on your submission!
I think there should be a timer between bow shots, the momentum bar should stay full for a bit longer (you have to spam E while killing things to unleash it because it depletes half a second later), and the amount of recharge you get from killing things should be debuffed. I found myself just infinitely in momentum mode spamming 20 arrows per second.
im assuming this is one of your first games made for a game jam (or one of the first games youve made in general), if so, kudos, you can definitely do more to improve and learn better habits, but for a first game, this turned out well
the sword doesnt seem to kill enemies, you should most likely add a debounce (basically cooldown) on the crossbow because nothings stopping someone from spamming, and for literally any game: audio makes all the difference.
Enemies don't seem to die to the sword, only to the bow. I feel like this wanted to be a Vampire Survivors-like game, but maybe just didn't get there in time. Good job on your first entry!
I have the issue if a round starts, the camera angle causes my up-key to move the character down and vice versa until I rotate the camera. Speaking of camera, the left and right mouse button actions seem to be mixed up, I suggest updating the controls section in your game's description. The game runs smoothly and and loads fast. This looks like a nice prototype, good job.
Congrats on submitting your first game! There's work to be done on the game loop and enemies aren't dying for me. But still, good work!